Chaosforge Forum

  • March 28, 2024, 04:09
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Making missile damage constant  (Read 6847 times)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Making missile damage constant
« on: January 24, 2009, 12:19 »

This is something that stroke me the other day -- Berserk! is a game of tactical bloodshed. One of the most random parts that I noted from peoples posts is the effect of missile weapons, especially crossbow shots. What I was thinking is, that having already randomness in case of missile weapons (will it hit? - however distance <= 4 is a always hit ), it would be more tactical to make damage from missile weapons constant. This especially would be applied to crossbow shots and hunter shots...
Logged
at your service,
Kornel Kisielewicz

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: Making missile damage constant
« Reply #1 on: February 03, 2009, 00:16 »

Ping? No more berserk fans present? :/
Logged
at your service,
Kornel Kisielewicz

Skynet 2.0

  • Private FC
  • *
  • Offline Offline
  • Posts: 11
    • View Profile
Re: Making missile damage constant
« Reply #2 on: February 03, 2009, 11:04 »

Maybe not entirely remove the randomness, just make it over a smaller range of damages. For example, change 2-9 damage to 5-6. That way the average damage would be about the same, and the individual missiles wouldn't have a large range of damages.
Logged
Pages: [1]