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Author Topic: AliensRL 0.8 RELEASED!  (Read 25438 times)

Kornel Kisielewicz

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AliensRL 0.8 RELEASED!
« on: June 02, 2010, 17:37 »

Just when you thought it was safe... AliensRL 0.8 has been released! Read below for details or check the official website. Start downloading from the downloads section now, and don't forget to come back and donate if you like it!

http://alien.chaosforge.org/

This is a RESSURECTION release -- the project that was thought to be dead since three years is now not only experiencing a new release, but also back to active development! There are many plans for the future, check out the AliensRL forum on ChaosForge and the AliensRL Ressurection blog post for more information on the things to come!

Although this was intended more of a stabilization and update release, several features have made it in, even compared to the AliensRL 0.8 Beta 2. Definitively the most visible one is the fact that AliensRL runs in a full color pseudo-console!

Apart from that there's a lot of new content -- furniture, openable crates and lockers (some locked), new aliens, a new weapon, keylocked doors and proximity doors.

Meta features include a hall of fame, and the ability to both set fullscreen mode and choose your prefered resolution via the aliensrl.ini file. Yes, you can play AliensRL in full-HD :>.

What follows is the full list of changes, split between the intermediate forum-only BETA 2 release, and the current 0.8 release:

Code: [Select]
0.8
-- TR#--- : graphics mode, set parameters in abrl.ini
-- TR#030 : feature - Hall of Fame implemented
-- TR#038 : security and military crates and lockers
-- TR#037 : implemented security and military doors, appear in specific towers
-- TR#037 : security and military keys to be found, especially near corpses
-- TR#039 : implemented openable lockers and crates
-- TR#040 : implemented furniture
-- TR#037 : proximity doors, random door types
-- TR#026 : pain implementation (closes #26)
-- TR#024 : player no longer starts in wall (refs #24)
-- TR#024 : screenshot option added (closes #24)
-- TR#007 : medical tower has normal ":" wall out of los now
-- TR#002 : not all elevators work - some are broken
-- FS#000 : new vision system in-place
-- FS#048 : TAB cycles targets while targeting
-- FS#040 : death happens at 0hp, not < 0hp
-- FS#041 : bleeded barells cannot be turned into walls
-- TR#--- : map hidden except explored
-- TR#011 : items on ground tracked
-- TR#--- : a lot new critters!
-- TR#--- : new item and being randomizers
-- TR#--- : shooting weapons with untrained skill incurs additional -1 penalty
-- TR#--- : run command implemented
-- TR#--- : balance - minimum 1 damage for most weapons, +1 to aim
-- TR#--- : 5 room types with rarites dependant on tower
-- TR#--- : a lot of tweaks to the level generator
-- TR#--- : commandline switches (-nosound, -nomusic, -fullscreen)
-- TR#--- : save on crash implemented (yay)
-- TR#009 : armor dropping ("D") possible now
-- TR#010 : pulse rifle has now 99 magazine
-- TR#--- : fix - screenshots in mortem are no longer rotated
-- TR#--- : color - preatorians are lightmagenta, shells are yellow
-- TR#--- : maxHP changed to 100
-- TR#--- : items are now mostly found near corpses
-- TR#--- : sound on windows moved to FMOD
-- TR#--- : autotargeting doesn't remember suicide targeting
-- TR#008 : grenade launcher upped
-- TR#--- : m42 scoped rifle added
-- TR#--- : level generation made a lot faster
-- TR#--- : data moved out of the code

0.8 (BETA 2)
-- fixed radiation damage
-- fixed grenade count on char screen
-- proper music when loading
-- added a unused experience dingbat
-- made inc grenades more common
-- added remembering of last target
-- save/load added!
-- typo fixed
-- max medpacks reduced to 5
-- medpack use in combat is half effective
-- radiation made more deadly
-- radiation suits
-- added exploding fuel barrels
-- master skill levels unlocked
-- heavy weapons master skill added
-- sidearms master skill added
-- medical master skill added
-- light weapons master skill added
-- temporary technical master skill added
-- initial grenade capacity = 3/type
-- fitness increases grenade capacity by 1/level
-- implemented inc grenades
-- varied starting ammo/medcount between classes
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Kornel Kisielewicz

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Re: AliensRL 0.8 RELEASED!
« Reply #1 on: June 04, 2010, 13:39 »

Are you kidding me? This is freaking awesome.
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Tavana

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Re: AliensRL 0.8 RELEASED!
« Reply #2 on: June 05, 2010, 03:50 »

Well said. Kornel has really topped himself with this one.
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Cyber Killer

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Re: AliensRL 0.8 RELEASED!
« Reply #3 on: June 09, 2010, 00:08 »

going to try this ASAP ;-D

edit:
w00t? no Linux version yet :-(
« Last Edit: June 09, 2010, 00:10 by Cyber Killer »
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Blade

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Re: AliensRL 0.8 RELEASED!
« Reply #4 on: June 12, 2010, 07:26 »

It is gorgeous! Yaay for pseudo-console!
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Angles of death

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Re: AliensRL 0.8 RELEASED!
« Reply #5 on: June 12, 2010, 10:47 »

Korn heil!*Does the Kornel salute*[the Kornel salute is hours of playing sir Kornels art]

Is there a way i could download it in parts?my internet has been fucking up on me every 29 seconds lately
Apparently it fails to decode aliensrl....
(edit)It finally worked!WOO HOO!!!
« Last Edit: June 25, 2010, 12:04 by Angles of death »
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Melon

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Re: AliensRL 0.8 RELEASED!
« Reply #6 on: June 13, 2010, 03:16 »

I would suggest that you should download a... Download Manager. I have been using one some years ago, now I just don't need it. Check if there is any spyware, this is common in such programms
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zaimoni

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Re: AliensRL 0.8 RELEASED!
« Reply #7 on: June 13, 2010, 12:14 »

Alternately, install Opera (the one web browser with a working, interruptible, integrated download manager).  It  was very nice to be able to pull down a Knoppix LiveDVD (4.7GB) over 3 days.

Of course, both solutions do have the slight chicken-and-egg problem that you have to be able to download the installer first.
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Tavana

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Re: AliensRL 0.8 RELEASED!
« Reply #8 on: June 13, 2010, 19:04 »

I would take a USB stick, got to an internet cafe/library with internet/other place where internet can be paid for/used for free, and download a download manager there. While you're at it, you could always download AliensRL at the same time...
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thelaptop

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Re: AliensRL 0.8 RELEASED!
« Reply #9 on: June 14, 2010, 01:37 »

wget works well in picking up things piece wise.  Maybe you want to consider getting that to work instead?
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Cyber Killer

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Re: AliensRL 0.8 RELEASED!
« Reply #10 on: June 15, 2010, 04:08 »

Is there going to be a separate announcement when the Linux ver is out?
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Chainsaw

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Re: AliensRL 0.8 RELEASED!
« Reply #11 on: June 29, 2010, 03:40 »

I tried downloading 2 weeks ago, about halfway into the download says it's complete, but the archive is corrupt. Each time it gets a different size file. Today I managed to get 7MB, the archive is still corrupt, but I managed to extract all but 1 file, storage.ogg (voices folder).

I tried with IE, Firefox and Chrome. It doesn't seem like the DL supports resume either, and the file size is unknown while downloading. Strange, since the DL speed is fine, not slow or hanging.
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Tavana

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Re: AliensRL 0.8 RELEASED!
« Reply #12 on: June 29, 2010, 04:07 »

Interesting. If you'd like, send me an email over at [tavana at chaosforge dot org] and I'll send you the file if you can accept an attachment that large, or I'll send another hosted link.
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Cyber Killer

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Re: AliensRL 0.8 RELEASED!
« Reply #13 on: August 06, 2010, 06:32 »

2 months passed and still no Linux version :-(.
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Angles of death

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Re: AliensRL 0.8 RELEASED!
« Reply #14 on: August 06, 2010, 07:36 »

2 months passed and still no Linux version :-(.
*Nelson voice*Ha Ha!

Just kidding,I feel sorry for Linux users. : (
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