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Author Topic: [H|Ao100|YAAM] No master traits and a B2F3 super shotgun  (Read 2314 times)

AStranger

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--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 20 Arch-Vile 2nd Lieutenant, completed 100 levels of torture
 on level 100 of the Phobos base.
 He survived 428835 turns and scored 1166373 points.
 He played for 21 hours, 18 minutes and 18 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 2875 out of 2875 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!


-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)

-- Graveyard -------------------------------------------------

  ###########################################################
  ###.......}........./............;..../.......===....==....
  ###/#######/#######/#########+#########...0..[#=#......==..
  ###.......#.#.......#.................#......./.####/####%%
  ###.....0.#.#.[.....#.0.......0.......#########/#.......###
  ###.......#.#......./................./..........;....../..
  ######+####/####.#######+####+####+#######/####=####/######
  ###.......#.#...%...+...............%./.....====......../..
  ###.......#.#.......#...===......%....#.....=.==#.......#..
  ###.......#.#......\#..=..==..........#..%%.=...=.......#..
  ###+##=####+#######/#..==..==.....0...#........=#...%...#..
  ###..==.0.........../...=====........./.........#......./..
  ######=####+####/#######===##+####/#######/####+####/######
  ###.0..+......./..../%#.............#./.........#.......+.#
  ###....#########....#.#.............#.#.........#.......#.#
  ###..../......./....#.#.............#.#........./.......#.#
  ###...0#.......#....#.#######/#######.#.........#.\.....#.#
  ###....#.......#..../..X0............./.........#....[../..
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 510755/20
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 3)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)

  EE->EE->Int->Int->Fin->Fin->WK->Jug->SoB->WK->SoB->SoB->TaN->TaN->TaN->Bad->HR->HR->DM->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Cybernetic Armor [8/8] (100%)
    [b] [ Weapon     ]   Trigun (3d6) [6/6]
    [c] [ Boots      ]   modified phaseshift boots [8/8] (100%) (APT)
    [d] [ Prepared   ]   modified super shotgun (9d4)x9 [2/2] (B2F3)

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (10d3) [5/5] (P3T2)
    [b] modified rocket launcher (6d7) [1/1] (B1P1T3)
    [c] modified plasma rifle (1d7)x6 [88/88] (B3T2)
    [d] modified blaster (2d6) [20/20] (P2T3)
    [e] modified minigun (1d6)x8 [255/255] (A2B3)
    [f] Jackhammer (8d3)x3 [9/9]
    [g] Railgun (8d8) [40/40]
    [h] modified red armor [6/6] (200%) (ABP)
    [i] Malek's Armor [3/3] (100%)
    [j] 10mm ammo (x72)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] shotgun shell (x38)
    [n] rocket (x10)
    [o] power cell (x20)
    [p] power cell (x50)
    [q] power cell (x50)
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] sniper weapon pack

-- Kills -----------------------------------------------------

    185 former humans
    422 former sergeants
    401 former captains
    109 imps
    40 demons
    42 lost souls
    131 cacodemons
    406 barons of hell
    135 hell knights
    271 arachnotrons
    8 former commandos
    4 pain elementals
    211 arch-viles
    204 mancubi
    193 revenants
    27 nightmare imps
    28 nightmare cacodemons
    35 nightmare demons
    23 bruiser brothers

-- History ---------------------------------------------------

  On level 29 he found the Revenant's Launcher!
  On level 40 he found the Anti-Freak Jackal!
  On level 48 he found the Trigun!
  On level 63 he found the Railgun!
  On level 64 he found the Malek's Armor!
  On level 86 he found the Cybernetic Armor!
  On level 87 he found the Jackhammer!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You open the door.
 You open the door.
 You open the door.
 You open the door.
 You open the door.
 You open the door.
 There is 10mm ammo (x30) lying here.
 You found 30 of 10mm ammo.
 There is a chaingun (1d6)x4 [40/40] lying here.
 You fully unload the chaingun. There is a chaingun (1d6)x4 [0/40] lying here.
 You wear/wield : a Cybernetic Armor [8/8] (100%)
 You can't, your Cybernetic Armor is cursed!
 There are stairs leading downward here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 1396 brave souls have ventured into Phobos:
 1249 of those were killed.
 17 of those were killed by something unknown.
 57 didn't read the thermonuclear bomb manual.
 And 38 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 35 souls claim to have killed him...
 22 sacrificed itself for the good of mankind.
 8 killed the bastard and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Normally I wouldn't brag post about a mortem that wasn't N!, but my side arm was just too good.

This run is the practice run for attempting the same thing under UV (Ao100, YAAM, no master traits). The main concern I had going into this was having enough ammo to kill everything. So for traits I figured getting intuition 2 right away would be a good start, knowing where mobs are means not wasting ammo shooting in the dark. After that whizkid was the next on the list, to put all the mods to good use. Juggler came next, conserving ammo means switching weapons a lot. Then finally SoB and the other level of whizkid, both were helpful in maximizing the amount of damage an ammo stack could deal.

For weapons, I started with the combat shotgun, slapping the first three power mods I found on it. The rocket launcher was mainly used to destroy walls, but I used it a couple of times on mobs. All the early bulk mods went on my first/last plasma rifle, it gave me more shots before reloading, but more importantly let me carry that much more ammo. Around level 18 I found my first firestorm pack and since I don't use rockets much, I just kept it. Well that paid off when ~4 levels later I find a super shotgun. I throw on the firestorm and two bulk mods, knowing that I was never going to get reloader.

So I progress using the combat shotgun as the main attack, the super shotgun as a close up punch and the plasma rifle for archviles. Then I find the Revenant's Launcher. I pick it up, look at it, realize I can't juggler to it from my backpack then put it back down. Continue on. I find the Anti-Freak Jackal, pick it up, realize it'll probably explode the ammo on the ground, so I put it back down. At some point around this time I find my second firestorm pack, throw it on my super for B2F2 and feel that I'm doing pretty well. Ammo is still a concern, but I'm handling it well. The I find the Trigun. Finally I find a pistol worth using, so I retire my combat shotgun, but keep it around. Unfortunately I had already committed to getting DM, so SoG was out of the picture but the Trigun was amazing for conserving ammo. At some point not long after Trigun I find my final firestorm pack.

So now I'm walking around, killing with Trigun/ decked out super shotgun. I can relax a little bit at this point, but I'm still watching my ammo like a hawk. Two lucky levels in a row and I've now got the Railgun and Malek's armor. The Railgun makes arachnotron caves a cake walk, since I'll always end up with more ammo then I can carry. Malek's armor means I can relax how much armor I need, giving me more space for ammo. I grabbed the Cybernetic Armor in case I found a Nano pack, which let me drop the gothic armor that I was saving for that purpose. I never bother using the Jackhammer, the super shotgun was just that good. In the end, I never used the Minigun, I just carried it for the ammo storage, but I never had to unload it. The blaster was found very late in the game, I kept it just in case, but never needed to use it.

The real treat this run was the B2F3 super shotgun. I keep mentioning it because it was just that good. The knockback was crazy, bruiser brothers got pushed back ~4-5 squares, and with intuition 2, shooting around a corner meant they pretty much never saw me. Juggler insured that at any moment I could just blast something in the face with it. Overall it had an amazing damage to ammo ratio.

I think when I do this in UV, I'm going to get SoG instead of HR/DM and just hope it'll come in handy. To anyone else who is thinking of trying this, never under estimate how much ammo you are going to need.
Logged
[24|23|20|18|13] v.0.9.9.3
[17|10|8|5|2] v.0.9.9.2
[15|11|10|6|3] v.0.9.9.1
[18|17|14|10|6] v.0.9.9

Shoop da Whoop

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Re: [H|Ao100|YAAM] No master traits and a B2F3 super shotgun
« Reply #1 on: November 19, 2010, 14:39 »

(9d4)x9 is 81-324 damage! Even if it is capped by 255, average is still 182.25...
*Shoop da Whoop just blinks in amazement*
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He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...
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