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Author Topic: [N!|19%|AoPc|YAVP] Pacifism Plat/Diamond  (Read 2220 times)

rchandra

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[N!|19%|AoPc|YAVP] Pacifism Plat/Diamond
« on: November 22, 2010, 02:38 »

so, I've been poking at AoPc and AoMC N! out of frustration with my Ao100 quest - at least when I screw up it's quick.  didn't expect to get the win, but I recognize that this victory (and Diamond) isn't that hard with some luck (stairs and powerups).  I think doing it again, I'd choose Badass a little sooner - reducing knockback from cacodemons would help.  Though I did end up at 1% health in Phobos Base at one point, so perhaps following Game Hunter's order was for the best.

If not aiming for the Diamond, I wonder how feasible Fireangel is - I understand reaching L13 is not normal, and you certainly want TaN for arachnotrons, or so it seemed.  There were a bunch of encounters with arch-vile/mancubus/revenants that would not have been remotely possible while vulnerable - of course I only ran through them because I was invulnerable, so perhaps that's not a good example.

I didn't actually think Intuition would be that great in this, but it was pretty handy - finding the precious berserk/invluns, and when not in berserk/invuln mode you can wait for the monsters to congregate in the centre in a lot of maps - either avoiding them entirely or getting the berserk/invuln to make a single sweep of that area.

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Rahul, level 13 Hell Baron Captain, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 25718 turns and scored 208656 points.
 He played for 43 minutes and 46 seconds.
 He opposed the Nightmare!

 He killed 187 out of 949 hellspawn. (19%)
 Who gave him the ticket to hell, anyway?
 He was an Angel of Pacifism!


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Minor Icarus Cross
  Pacifism Platinum Badge
  Pacifism Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #...............X..........................................
  #..........................................................
  #..........................................................
  #.......>..................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -1339/80   Experience 13390/13
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 1)
    Tough as nails   (Level 3)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Badass           (Level 1)

  TaN->TaN->Iro->Iro->Bad->Iro->TaN->EE->EE->Int->Int->Fin->Jug->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (72%)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   modified protective boots [2/2] (78%) (A)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] red armor [4/4] (100%)
    [c] small med-pack
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] phase device
    [i] bulk mod pack
    [j] steel boots [1/1] (100%)
    [k] protective boots [2/2] (100%)
    [l] plasteel boots [4/4] (92%)

-- Kills -----------------------------------------------------

    25 former humans
    18 former sergeants
    14 former captains
    78 imps
    7 demons
    27 lost souls
    1 cacodemon
    3 barons of hell
    1 Cyberdemon
    3 hell knights
    2 arachnotrons
    1 former commando
    2 arch-viles
    1 mancubus
    4 revenants

-- History ---------------------------------------------------

  On level 3 he entered Hell's Arena.
  He cowardly fled the Arena.
  On level 4 he stormed the Chained Court.
  On level 9 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 18 he ventured into the Spider's Lair.
  He fled the Lair, knowing how to fear Arachnotrons!
  On level 20 he entered the Vaults.
  He came, he saw, but he left.
  Then at last he found Phobos Arena!
  He nuked level 25!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 Warning! Explosion in 8 seconds! You need to taste blood!
 Warning! Explosion in 7 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 6 seconds! You need to taste blood!
 Warning! Explosion in 5 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 4 seconds! You need to taste blood!
 Warning! Explosion in 3 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 2 seconds! You need to taste blood!
 Warning! Explosion in 1 seconds! You need to taste blood!
 You need to taste blood!
 You hear an explosion! You hear an explosion! You hear an explosion! You
 hear an explosion! You hear an explosion! You hear an explosion! You
 hear an explosion! You hear an explosion! Congratulations! You defeated the

-- General ---------------------------------------------------

 Before him 359 brave souls have ventured into Phobos:
 324 of those were killed.
 3 of those were killed by something unknown.
 6 didn't read the thermonuclear bomb manual.
 And 14 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 12 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 9 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Game Hunter

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Re: [N!|19%|AoPc|YAVP] Pacifism Plat/Diamond
« Reply #1 on: November 22, 2010, 15:37 »

so, I've been poking at AoPc and AoMC N! out of frustration with my Ao100 quest - at least when I screw up it's quick.  didn't expect to get the win, but I recognize that this victory (and Diamond) isn't that hard with some luck (stairs and powerups).  I think doing it again, I'd choose Badass a little sooner - reducing knockback from cacodemons would help.  Though I did end up at 1% health in Phobos Base at one point, so perhaps following Game Hunter's order was for the best.
Technically speaking, it's a worst-case scenario leveling scheme (see end of post). Sure, Badass is going to help early on with Sergeants (and Cacos to some degree, depends on how unlucky you are with vaults) but your aim is to build yourself up for the later stages. Ironman and TaN are more useful than Badass, for the most part, until you start running into Revenants, Barons, where the knockback is important, but getting it at around the same time as Halls of Carnage is also when they become more dominant.

If not aiming for the Diamond, I wonder how feasible Fireangel is - I understand reaching L13 is not normal, and you certainly want TaN for arachnotrons, or so it seemed.  There were a bunch of encounters with arch-vile/mancubus/revenants that would not have been remotely possible while vulnerable - of course I only ran through them because I was invulnerable, so perhaps that's not a good example.
MFa is definitely a long-term strategy. It doesn't take into account Arach caves or Commandos, but the vast majority of the end-game consists of you dodging your way through Revenants, Arch-Viles and Mancubi, all of which have serious splash damage. If you're lucky enough early on (and the HR/DM all by itself is quite nice) then it can make the last stretch almost trivial.

WK vs. Int, it's usually better to go Int, if only for the powerup vision. Monster vision can have a psychological effect on the player to avoid enemies at all costs, when in fact you're still entirely blind to the stairs. If you can't handle walking through the barrage often enough, waiting until the enemy's all grouped up isn't going to help very much.

I just wanted to point out how the leveling on AoPc works, in order to quell the speculation one and for all. The following is a mortem of me running through on AoPc about ten minutes ago:
Spoiler (click to show/hide)
Thus, leveling works as such:
- You level up on floor three, and every third level after (six, nine, etc).
- If you enter a special level on the same floor as one in which you level up, you will also level up on that special level.

I happened to get the maximum possible level for AoPc, by generating and entering five special levels on level-up floors (3, HA; 6, CC; 9, Wall; 12, HoC; 18, Vaults). If you are unlucky enough not to get any during your descent, you hit level 5 on floor 13, which is why Badass goes there. (If you get other stuff before it, you can place other traits before as well.)

I, for one, think this is a bit too messy. I'd rather you gain a level every X floors (possibly not even an integer, ex: gaining three levels every eight floors = levels on 4, 7, 9, 12, 15, 17, etc) and have the special levels count toward this.
Logged
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