Chaosforge Forum

  • December 22, 2024, 05:17
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2  All

Author Topic: DoomRL 0.9.9.2 RELEASED!  (Read 34116 times)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4578
    • View Profile
    • http://chaosforge.org/
DoomRL 0.9.9.2 RELEASED!
« on: February 11, 2011, 10:56 »

DoomRL 0.9.9.2 has been released!

The new version fixes all known bugs, adds a lot of flavor, and expands the game with not yet seen content! A new animation system has been introduced, you can play around with Assemblies, and several of the special levels became truly special!

Grab it while it's hot on the DoomRL website! Both Windows and Linux 32-bit versions are available -- Linux 64-bit and hopefully a Mac OS X version will come soon!

ChaosForge is growing! I'd like to use this moment to announce a lot tighter release schedule from now on -- the first Beta of 0.9.9.3 should be available to Supporters no later than in one month, and the official 0.9.9.3 release is going to be no later than in 4 months. Please be sure to check out the ChaosForge treasury and if you think that ChaosForge games gave you something, then why not give something back :).

Most noticeable change in this release is the asynchronous animation system -- many things happen in DoomRL at the same time, strongly reinforcing the dynamic feel of the game! This is a side effect of the concurrently developed graphics version, which a few of the Chaos crew are already testing.

Second major change, not immediately visible is the presence of Assemblies. Specific combinations of mods applied to an item may trigger an Assembly possibility -- sometimes completely transforming an item into a more powerful version! Known Assemblies with their receipts are gathered in the player info screen -- the names of the basic ones are already revealed.

Final major change are major changes to some of the special levels. There's even a presence of a semi-plot that binds three special levels together. Following that we have three new boss monsters, fighting which is truly no joke!

To celebrate the enhanced levels there are three DoomRL dedicated MIDI tracks for some of them, possible thanks to the artistic talent of Simon Volpert. Be sure to check out the forum thread for a lot better sounding MP3 renditions!

Minor changes include a completely new config system, new exotics and uniques, new config options and several tweaks and flavor enhancements!

Code: [Select]
[b]DoomRL v.0.9.9.2[/b]
[add] -- TR#---: Asynchronous animation system!
[add] -- TR#---: Assemblies! Play around with different combinations of mods to create new equipment!
[add] -- TR#---: Hell Armory revisited! Now with a special prize!
[add] -- TR#---: Lava Pits now have a guardian and special reward!
[add] -- TR#---: The Vaults are now openable!
[add] -- TR#---: New powerful configuration system!
[add] -- TR#---: advanced error recovery mechanism (error.log and recovery)
[add] -- TR#---: Command line switch -config filename.lua
[add] -- TR#---: JC level and Unholy Cathedral MIDI track added (by Simon Volpert)
[add] -- TR#---: 15 new medals (most of them hidden) and 20 new badges!
[add] -- TR#---: alternative reward for Cathedral... sometimes...
[add] -- TR#---: two new options for Config -- IntuitionColor and IntuitionChar
[add] -- TR#---: Single monster level type added! (Xander)
[add] -- TR#---: 3 more exciting exotics and 2 unique items!
[add] -- TR#---: the ultimate ending...
[add] -- TR#---: new more powerful Lua API
[mod] -- TR#---: Finesse works now on melee attacks
[mod] -- TR#---: Ao100 badges rebalanced -- Platinum requires UV and Diamond requires N!
[mod] -- TR#---: more arena-type level layouts
[mod] -- TR#---: only wider mazes will generate now
[mod] -- TR#152: durability of armor is no longer limited to 255
[mod] -- TR#165: finished special levels are also marked blue
[mod] -- TR#153: more varied death reasons
[mod] -- TR#164: Proper demon melee sound
[mod] -- TR#117: Uniques can now be fully soundbinded
[mod] -- TR#173: You can now change colors of tiles in colors.lua
[fix] -- TR#---: Conqueror/Explorer fix
[fix] -- TR#---: Typos and grammar fixed (Tavana)
[fix] -- TR#147: Berserker damage reduction bug fixed
[fix] -- TR#118: Shotgun unique sounds fixed
[fix] -- TR#166: Nightmare! may now be autochosen
[fix] -- TR#117: "CENTER" can be used in ini-file (by default means wait)
[fix] -- TR#---: on challenge info fixed
[fix] -- TR#148: item generation glitch fixed
[fix] -- TR#---: blood eating walls in vaults fixed
[fix] -- TR#167: enemy telefrag bug fixed
[fix] -- TR#149: sniper mod fixed
[fix] -- TR#160: N! mortuary AA multispawn fixed
[fix] -- TR#155: unique mods on AoI fixed

Compatibility note: Player and Score files are compatible (and always will be), ini files are not, as there's a completely new configuration system.
Logged
at your service,
Kornel Kisielewicz

metroidRL

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 148
  • Arch-vile major general
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #1 on: February 11, 2011, 10:58 »

Hyez!!!

* metroidRL cheers and dls
Logged
[24]    [20]   [15]  [07]       [03]
Bronze Silver Gold  Platinum  Diamond
Assemblies: 31/40;  Uniques and Exotics: 56/60;  Medals: 26/42.

yaflhdztioxo

  • Programmer
  • Elder Chaos Guard
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 298
  • Lost Sole
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #2 on: February 11, 2011, 11:01 »

There are a lot of Sandbox changes in 0.9.9.2; the wiki is being updated, slowly, and will hopefully be useful if not complete by the weekend's end.

Until then, modders are advised to check out IRC.


As for the non-modder parts of the wiki, well, it's a community project!  Start editing as you find stuff!  I'm not going to spoil it for you...
Logged

Kamikaze14

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 101
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #3 on: February 11, 2011, 11:17 »

All right!  I'll have to wait a little seeing as my school blocks doom.chaosforge.org but not any other part of the site...
Logged

Erakko

  • Private
  • *
  • Offline Offline
  • Posts: 1
  • Lost Soul
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #4 on: February 11, 2011, 11:45 »

Yesssssss! Thanks Kornel! The assemblies look really interesting; I love crafting stuff in games.
Logged

Matandun

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 28
  • Angel of Pacifism
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #5 on: February 11, 2011, 12:53 »

Thank you!
Now I know what to do after work :)
Logged
0.9.9.1: [19/19/13/4/0]
0.9.9.2: [22/20/11/2/1], assemblies [10/2/0]
0.9.9.3: [25/16/10/1/0], assemblies [13/4/0]
0.9.9.4: [25/18/12/1/1], assemblies [18/7/1]

Game Hunter

  • Programmer
  • Elder Chaos Guard
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #6 on: February 11, 2011, 14:17 »

I count 3 new uniques (not gonna name them HERE of course) and 15 new badges (Speedrunner/Gatekeeper series, Masochist Bronze/Silver, and Everyman Gold/Platinum/Diamond. You also didn't mention another upgrade to a level, but now I'm just nitpicking (and most people will see it on their first try anyway).

Still, it's the upgrade to DoomRL I've been wanting for a very long time, and it's great to have something immeasurably fun to do again. Cheers!

Well SOMEONE checked the Wiki like, ten minutes after I added that section. Good thing I didn't put down the schematics yet or else the spoilers would be all over the place. (Guess I'll wait a while to add the non-random items too.)

EDIT: They took it down so I will too, heh.
« Last Edit: February 11, 2011, 15:23 by Game Hunter »
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

Kamikaze14

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 101
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #7 on: February 11, 2011, 14:36 »

Post removed.  Sorry, I got a little too enthusiastic about the 40k references.
Logged

Sambojin

  • First Lieutenant
  • *
  • Offline Offline
  • Posts: 225
  • Lost Soul
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #8 on: February 11, 2011, 18:18 »

Excellent work Kornel. I've been waiting for a new update for what seems like ages. The only problem is, my girlfriend just asked what are we going to do today? The weather is beautiful, the surf's great, it's a perfect weekend and I have the day off work. How am I going to explain to her that I'm going to sit at the computer playing DoomRL all day?
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4578
    • View Profile
    • http://chaosforge.org/
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #9 on: February 11, 2011, 18:19 »

@Sambojin, don't you have a project to finish for tommorow? xP
Logged
at your service,
Kornel Kisielewicz

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #10 on: February 12, 2011, 01:04 »

Woohoo!
Time to start the hunt again :D

edit: nvm, its.
« Last Edit: February 12, 2011, 01:25 by Fanta Hege »
Logged
i dont even know anymore

skarczew

  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 974
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #11 on: February 12, 2011, 04:49 »

Yay, new avatar! :D

Quote
I'd like to use this moment to announce a lot tighter release schedule from now on -- the first Beta of 0.9.9.3 should be available to Supporters no later than in one month, and the official 0.9.9.3 release is going to be no later than in 4 months.
I have seen something similar, where it was ...

Oh I know, ADOM, website :P .
« Last Edit: February 12, 2011, 04:51 by skarczew »
Logged

Palmiro Togliatti

  • Private FC
  • *
  • Offline Offline
  • Posts: 11
  • P.C.I.
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #12 on: February 12, 2011, 13:18 »

YYYEEESSS!!!
Logged
E tu pretendi di fare la rivoluzione senza sapere i risultati della Juve?

Karry

  • First Lieutenant
  • *
  • Offline Offline
  • Posts: 206
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #13 on: February 12, 2011, 18:40 »

Quote
fixes all known bugs
Is that so.
Logged

Gargulec

  • High Priest of the Forge
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 768
  • Believe!
    • View Profile
Re: DoomRL 0.9.9.2 RELEASED!
« Reply #14 on: February 12, 2011, 18:45 »

Is that so.

We shall find out in the next episode!
Logged
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.
Pages: [1] 2  All