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Author Topic: Doom: The Text Adventure  (Read 137750 times)

Silhar

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Re: Doom: The Text Adventure
« Reply #330 on: April 28, 2012, 10:25 »

RELOAD SHOTGUN
EXAMINE ROOM

raekuul

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Re: Doom: The Text Adventure
« Reply #331 on: April 28, 2012, 13:51 »

There is an open passageway off to your right, into what looks like to be some sort of processing room, while there is a stairway in front of you. There are two dead imps here. There's also a sign on the wall that reads "WARNING - Enter Core Management Room at Own Risk".
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #332 on: April 28, 2012, 17:51 »

PONDER WET PAINT SYNDROME
ENTER CORE MANAGEMENT ANYWAY
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raekuul

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Re: Doom: The Text Adventure
« Reply #333 on: April 29, 2012, 13:48 »

You enter the Core Management Room marked by the sign.

A wall dedicated to five computer monitors dominates the room. There is a keyboard, a chair, and a sleeping scientist. On his forehead is the mark of Gemini. You are mildly surprised at knowing what the mark is.

Monitor 1 is showing a lever guarded by four imps.
Monitor 2 is showing a room full of steam vents.
Monitor 3 is showing the entrance hall.
Monitor 4 is showing a door guarded by two sergeants.
Monitor 5 is showing some text:

MANUAL OVERRIDE OFF
WATER FLOW NORMAL
MELTDOWN SIRENS DISABLED
CORE CONTROLLER SECURE
CURRENT OUTPUT: 1000/2000 (50%)


INVENTORY:
47 HP
Armor Rating 2
50 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
16 Shells
174 Experience Points
73.5 Rage Points
65 Over Points

EXITS:
^Nuclear Plant 4
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Pricklyman

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Re: Doom: The Text Adventure
« Reply #334 on: April 30, 2012, 00:33 »

PLACE SHOTGUN BARREL ON SCIENTIST'S HEAD (SNEAK)
FIRE SHOTGUN
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Klear

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Re: Doom: The Text Adventure
« Reply #335 on: April 30, 2012, 00:35 »

SAY "Wake up and smell the shotgun." WHILE FIRING.
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Silhar

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Re: Doom: The Text Adventure
« Reply #336 on: April 30, 2012, 06:13 »

PONDER IF THE GUY WASN'T ON MY SIDE

Klear

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Re: Doom: The Text Adventure
« Reply #337 on: April 30, 2012, 06:17 »

BUT NOT TOO LONG
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raekuul

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Re: Doom: The Text Adventure
« Reply #338 on: April 30, 2012, 07:10 »

You shoot the helpless helltouched scientist through the head with your shotgun.

You ponder whether or not the guy would have been on your side, but you don't ponder for long. Now to figure out that wall...


INVENTORY:
47 HP
Armor Rating 2
50 Armor Points
1 Standard-Issue Pistol
1 Shotgun
1 Unusual Shotgun
3 Standard-Issue Armor (100, 34, 19)
1 Heavy Armor
Stimpack (3)
Medikit
Mod Toolkit (1/0/0/0)
Dirty Porno
Pumpkin
Darkvision Goggles (?)
Nuclear Red Keycard
 Gone Fishin'-brand Nuclear Reactor Core Owner's Manual
Opened Box
116 Bullets
15 Shells
174 Experience Points
73.5 Rage Points
65 Over Points

EXITS:
^Nuclear Plant 4

It's a good thing I was going to give you some rope anyway, because you're intent on hanging yourself. Still, you are being faithful to the Doom formula, so you deserve a reward for that at least.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Silhar

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Re: Doom: The Text Adventure
« Reply #339 on: April 30, 2012, 12:33 »

USE GONE-FISHIN' BRAND NUCLEAR REACTOR CORE OWNER'S MANUAL
USE TERMINAL
TURN MANUAL OVERRIDE ON

raekuul

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Re: Doom: The Text Adventure
« Reply #340 on: April 30, 2012, 18:14 »

This post has been updated further down. Thanks for correcting my mistake!
« Last Edit: April 30, 2012, 22:02 by raekuul »
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thelaptop

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Re: Doom: The Text Adventure
« Reply #341 on: April 30, 2012, 20:31 »

Oi, "Terawatts" already has a "per unit time" component in it.  >.<
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raekuul

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Re: Doom: The Text Adventure
« Reply #342 on: April 30, 2012, 21:55 »

You'll have to forgive me, I got so wrapped up in researching Chernobyl for this that I overlooked being accurate on the terms. Besides, I knew that if I got something like that wrong, someone would correct me :3

Although now I have to adjust it so that I give the right number of joules/second to come up with 2000 Terawatts. So apparently I made fission stronger than fusion. 2000 Terawatts is 2 Petawatts, which is 2 quadrillion joules per second. I knew I should have made the Back To The Future reference.
« Last Edit: April 30, 2012, 22:00 by raekuul »
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raekuul

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Re: Doom: The Text Adventure
« Reply #343 on: April 30, 2012, 22:02 »

You use the owner's manual, specifically researching the five status lines on the fifth monitor.

The Manual Override is a deadman's switch lever, controlling the steam outflow vents, that automatically returns to the off position if no pressure is applied to the lever. The Manual Override cannot be controlled from the Core Management Room - you'd better be damn sure you want to manually override the steam outflow system. The Manual Override is safely out of the way of any steam outflow that would be released under normal circumstances. Do be careful when releasing the lever, as the speed at which it will travel in order to reset the Steam Outflow system is enough to cause fractures.

The Water Flow system has an automatic controller as well as a manual controller. The manual controller overrides the automatic controller if the water flow is increased for more than ten minutes, and the automatic controller overrides the manual controller if the water flow is decreased for more than ten minutes. Never reduce the water flow when the Steam Outflow system is being manually overridden, as this can lead to dangerously low levels of water in the system.

The Meltdown Sirens can be controlled from either the Core Management Room or from a remote location that is highly resistant to both heat and radiation. While the Sirens can be disabled, they will automatically re-enable if the Steam Outflow system is being manually overridden. The Meltdown Sirens are independently wired to the thermal sensors in the Core, and will sound a warning if the core temperature crosses the lower heat threshold of 1000*, and will sound a continuous warning in the unfortunate event of the core temperature crossing the meltdown threshold of 1300*.

The Core Controller Computer allows you to control the power output of the core, as well as the Automatic Water Flow System Target and the Meltdown Sirens. Caution is advised - operation at full capacity for extended periods of time runs the risk of damaging the power connections between your power core, the rest of the plant, and any location that obtains power from your core.

Your Gone Fishin' brand Nuclear Reactor Core is the finest in fission power generation. With a maximum capacity of 2 Jiggawatts (that is, 2 Jiggajoules per second), combined with our Anti-Chernobyl Meltdown Prevention System and our patented Downward Meltdown design, this is the safest Fission Reactor on the market! Even in the event of a catastrophic failure, the worst that will happen - short of explosives causing a core breach - is that you'll lose one reactor and that you'll be out of power for a short while. And really, is that so bad compared to Chernobyl, Three Mile Island, and Titan?

You use the terminal. At the prompt, you key in "Manual Override". The prompt returns a smart remark. "You're new at sabotage, aren't you?"
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Uranium

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Re: Doom: The Text Adventure
« Reply #344 on: May 01, 2012, 08:47 »

sudo manual override
sudo make me a sandwich
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