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Author Topic: DoomRL 0.9.9.6 RELEASED!  (Read 47744 times)

mcz117chief

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #15 on: February 29, 2012, 00:45 »

Hooray for the God Hand
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Angles of death

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #16 on: February 29, 2012, 00:59 »

Is there a way to turn off tiles and play the game in ASCII?
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Zalminen

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #17 on: February 29, 2012, 01:14 »

Sure.

doomrl.exe starts the graphical version, doomrl_console starts the normal ASCII version.
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Hell Baron Captain (0.9.9.6)
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ZicherCZ

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #18 on: February 29, 2012, 01:31 »

Beautiful. Absolutely beautiful.
RNG forbid, this may be the first roguelike I'd like more to play in Tiles rather than ASCII.
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
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Robsoie

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #19 on: February 29, 2012, 06:13 »

I'm frankly amazed, not only by the gorgeous graphics that are very Doom-like (and even better than in the videos preview) but the mouse driven interface took me completely by surprise, not having read about it before, i just love it, DoomRL feels incredibly polished.
Everything is nearly so perfect. Only thing i could think is that the minimap may not be bright enough (at least in windowed versino) in the bottom of the screen, it's difficult to see the items/monsters on it sometime.

Thank you so much for this release.
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spacedust

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #20 on: February 29, 2012, 07:31 »

Actually, with the recent explosion of Kickstarter success stories (eg Double Fine, FTL), why not consider raising money through Kickstarter for DoomRL 1.0? I understand that commerciality might not really be what the Forge is after, but I reckon it would be a fine way to raise money for a final push (plus drinking the sweet nectar of money is always a fine treat). As it is, the G-version is so pretty that I have trouble believing this is free.

Edit: just realised that copyright issues, etc. Oh well. Maybe a reskinned DoomRL? I'm sure the community is more than eager to help out with renaming stuff. And Derek can get some monetary reward for his spriting, too.
« Last Edit: February 29, 2012, 07:33 by spacedust »
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Kornel Kisielewicz

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #21 on: February 29, 2012, 07:42 »

Actually, with the recent explosion of Kickstarter success stories (eg Double Fine, FTL), why not consider raising money through Kickstarter for DoomRL 1.0? I understand that commerciality might not really be what the Forge is after, but I reckon it would be a fine way to raise money for a final push (plus drinking the sweet nectar of money is always a fine treat). As it is, the G-version is so pretty that I have trouble believing this is free.

There are several issues here - copyright is one, but the other is that Kickstarter is only allowed for USA-based people. Commerciality *is* what the Forge is after, but rather in a way that allows people to pay what they want and if they want (probably not viable in the long run). The goal for me is to be able to treat the Forge as a fulltime job.

Edit: just realised that copyright issues, etc. Oh well. Maybe a reskinned DoomRL? I'm sure the community is more than eager to help out with renaming stuff. And Derek can get some monetary reward for his spriting, too.

It wouldn't be Doom anymore -- and instead of reskinning I'd rather do something on my own IP using the gathered experience :).
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raekuul

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #22 on: February 29, 2012, 08:32 »

Chaosforge: The Game: The Movie: The Game
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Uitë

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #23 on: February 29, 2012, 09:11 »

It wouldn't be Doom anymore -- and instead of reskinning I'd rather do something on my own IP using the gathered experience :).
So, when is GenRogue coming out? :p
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Trar

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #24 on: February 29, 2012, 10:17 »

The graphics and (most) of the music are better than I expected them to be. Well done, guys!

I do wish there was a way to turn off the game music so I could play my own tracks in the background, though; or maybe replace the game music with my music. I like (most) of the new music, I just wish I could hear my stuff as well. On that note, I'd like to hear the rest of the game's tracks remixed and placed in the game, if at all possible.

The feature I'd probably like the most would be a level editor, again if it's possible (or if it's already out and i don't know about it :p). I already have some good ideas for maps to make...
« Last Edit: February 29, 2012, 10:23 by Trar »
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dtsund

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #25 on: February 29, 2012, 10:44 »

I do wish there was a way to turn off the game music so I could play my own tracks in the background, though; or maybe replace the game music with my music. I like (most) of the new music, I just wish I could hear my stuff as well.

You already can.  Just drop your music files into the mp3 folder and edit musichq.lua accordingly with a text editor.  Maybe keep a pristine copy of musichq.lua around in case you accidentally mess it up (good general practice for such things).
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Trar

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #26 on: February 29, 2012, 10:52 »

You already can.  Just drop your music files into the mp3 folder and edit musichq.lua accordingly with a text editor.  Maybe keep a pristine copy of musichq.lua around in case you accidentally mess it up (good general practice for such things).
Didn't know that. I'll try it; thank you!
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Uitë

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #27 on: February 29, 2012, 10:52 »

Also, you can turn music off completely via config.lua
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Arch-Vile 1st Lieutenant
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Benkyo

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #28 on: February 29, 2012, 12:19 »

Awesome, really enjoyed the new release and finally got 1st lieutenant to boot.

One question though, is there any better way of equipping new stuff when your inventory is full? The current system seems to be:

1) drop an item you'd prefer to keep
2) pick up new equipment
3) equip it
4) drop replaced equipment
5) pick up item dropped at (1)

This really comes to the fore when doing AoLT.

I'd love to see the ground at your feet as another slot in the inventory and equipment menus.

Of course, if I've missed something really obvious please let me know =)
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Zalminen

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Re: DoomRL 0.9.9.6 RELEASED!
« Reply #29 on: March 01, 2012, 00:22 »

I'd love to see the ground at your feet as another slot in the inventory and equipment menus.

Oo, this I would really like to see as well!

(Although this probably belongs in the Request for Features area...)
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