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Author Topic: [U|100%|YAAM] MSc run, almost Quit when trapped  (Read 3309 times)

wyvern

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[U|100%|YAAM] MSc run, almost Quit when trapped
« on: March 19, 2014, 14:49 »

First of all, hi everyone! I've been playing DoomRL for quite some time now, back from when it was only ASCII, had no classes and Cybie was the main boss. Oh, the times when getting to The Wall was an achievement and entering the Unholy Cathedral or, god forbid, The Mortuary was completely out of the question! I started playing from HMP immediately, because, meh, playing Doom (or this interesting variation of it) on anything less is a sacrilege, and I thought, hey, it can't be harder than ADOM, can it? xD Now, getting 100% UV Conquerors on a regular basis, I still find this game lots and lots of fun, not to mention that there are still many Angel challenges I should try. Also, there's the Nightmare! difficulty, which I kind of hate, because it does not allow me to clear out everything and everyone xD

Usually, these days I like to run a Shottyhead/Gunrunner build, or a Sharpshooter, if I'm not playing an AOB. So, I decided, for a change, to try something that I thought must be kind of a lousy generalist build, and, voila - Scavenger. Turned out that with 2 INT, 3 Fin, Juggler, and later, HR/DM (not that I really needed those, just picked them out of habit) it is very much playable. Luck, though, is also a huge factor for Scavengers, but, hey, RNG favors or murders many a doomguy. So, here's the mortem, and after it, the good stuff.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Wyvern, level 16 Arch-Vile Br. General Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 171538 turns and scored 420023 points.
 He played for 4 hours, 15 minutes and 44 seconds.
 He was a man of Ultra-Violence!

 He killed 1500 out of 1500 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
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  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................X......|.|.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................%#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/40   Experience 127335/16
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Scavenger        (Level 1)

  EE->Fin->Jug->EE->Int->Int->WK->WK->MSc->Fin->HR->HR->DM->Fin->HR->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (100%) (A)
    [b] [ Weapon     ]   nanomachic rocket launcher (6d6) (T1)
    [c] [ Boots      ]   antigrav protective boots [2/2] (100%)
    [d] [ Prepared   ]   Azrael's Scythe (9d9)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5] (T1)
    [b] hyperblaster (2d4)x3 [40/40] (T1)
    [c] BFG 9000 (10d6) [130/130] (B1F2)
    [d] gothic armor [6/6] (200%) (A)
    [e] Angelic Armor [7/7] (100%)
    [f] shotgun shell (x69)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x18)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] sniper weapon pack
    [p] plasteel boots [4/4] (100%) (APT)
    [q] shell box (x100)
    [r] power battery (x120)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    85 former humans
    72 former sergeants
    69 former captains
    163 imps
    92 demons
    564 lost souls
    62 cacodemons
    25 hell knights
    75 barons of hell
    61 arachnotrons
    20 former commandos
    50 pain elementals
    43 revenants
    57 mancubi
    39 arch-viles
    12 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical boots!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a power armor!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he assembled a plasmatic shrapnel!
  On level 14 he ventured into the Spider's Lair.
  On level 14 he assembled a hyperblaster!
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a piercing blade!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  He nuked level 19!
  On level 19 he entered the Vaults.
  On level 19 he found the Trigun!
  He cracked the Vaults and cleared them out!
  On level 20 he assembled a focused double shotgun!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a nanomanufacture ammo!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he assembled a antigrav boots!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  On level 23 he found the Acid Spitter!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 You dodge!
 Fire -- Choose target...
 You see : John Carmack (almost dead) | blood | [ m ]ore
 The missile hits John Carmack.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | blood | [ m ]ore
 The missile hits John Carmack. John Carmack reloads his rocket launcher.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | blood | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 292 brave souls have ventured into Phobos:
 260 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 24 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 10 killed the bitch and survived.
 12 showed that it can outsmart Hell itself.

--------------------------------------------------------------

The early game was, well, kind of generic early game. The Hell Arena is a breeze on UV, especially as I decided to go for Juggler first, allowing me to swap shotguns and chainguns if the knockback wasn't enough to keep monsters away. I kind of got reckless in the Chained Court and fought the Arena Master with the rocket launcher in the open, burning away my medkits and rockets, but everything was fine in the end xD The thing I learned from this run was that the chainsaw (and later, the scythe) is actually a pretty reliable backup weapon with EE and Juggler. The Phobos lab was also easy with juggling around a shotgun and a double shotgun in the nightmare demons' faces, usually knocking them back into acid. Phobos Anomaly, Deimos Lab - everything nice and smooth, especially with Deimos Lab giving me TWO nano packs, one of which I put into making powered red armor, the other - into the rocket launcher, planning to turn it into nanomanufacture later. Assembling a T-modded hyperblaster was a good idea, as it turned out to be unexpectedly good even without rapid fire traits, in fact, good enough to bring down Cybie - also, HR2 was enough to sidestep all of his rockets but one.

I entered The Unholy Cathedral packing a P-modded ballistic vest, a gothic armor, a piercing chainsaw (thought to make a double chainsaw, but had tons of spare A-Mods and remembred that AoD was armored as hell), and a hatred skull, so didn't even have to use the aforementioned armors, just stood there in my powered red, having zapped the hate skull, and AoD went down very fast. Moreso, I had enough speed to circle him if I wanted to, but, thankfully, I didn't have to do this (the most tedious thing in non-melee Conqueror runs, really). Got to the vaults, disassembled the Trigun to get a THIRD nano pack, which later went into agrav boots. By the time I reached Mortuary, I lacked one B-mod to assemble the nanomachic RL, so when I entered, I zapped anothed hatred skull and ran all the way to the rightmost corner, slicing viles with the scythe to get the B-mod, assembled the Infinite Rocket Tube, and proceeded to clear out the Mortuary with ease. The T-modded nanomachic RL is sick, sick, sick, makes you feel like a one-man artillery unit.

And then I got to Mt. Erebus without the cerberus boots due to poor mod management xD (what a fine Technician huh), neither did I have an enviro, but I grabbed two phase devices from the previous level, so I thought, what the hell. It turned out to be the worst mistake in the run. The first phase put me INSIDE the island with the revs with no means of escape; killed the revs and used the second one in hopes of getting out... and appeared deeper in the island with the mancubi. Goddammit. The rockets, the BFG, - nothing brought down the walls. For a while, I thought that I messed up and will have to [q]uit, but then, I realized - hey, the Scythe's alt fire. I never used it ever, because losing stats is lame, but if I kill every single creature on the map, the Lava Elemental will teleport inside, I'll kill him, grab the lava element, and nuke the walls with the Nuclear BFG. I'll lose a nuke, and have to settle for a standard win, but what the hell. It took me three Whispers of Death, and it turned out that once you kill all the critters, the walls come down themselves, so I wasted the elemental and left Erebus both with a lava element AND my nuclear BFG intact. The fight with JC was, well, an uneven exchange of rockets, I didn't even bother to take advantage of Dodgemaster with that powered red armor, and, voila, another win.

So, all in all, it was a solid UV conqueror run, I wouldn't have bothered to post it like all my previous runs if it wasn't for that situation on Mt. Erebus which took me several minutes of firing rockets into the wall in frustration to come up with means of escape. Also, I always wanted to say thanks to Kornel and the team for this masterpiece of roguelike gaming, and it'd be impolite to come without an offering of a UV mortem and 1500 dead hellspawn xD

See you around, doomguys and doomgals.
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LuckyDee

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Re: [U|100%|YAAM] MSc run, almost Quit when trapped
« Reply #1 on: March 19, 2014, 15:19 »

Egad, you sure know your game. Impressive stuff there, especially since you make it sound so easy.

Welcome!
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Sylph

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Re: [U|100%|YAAM] MSc run, almost Quit when trapped
« Reply #2 on: March 20, 2014, 02:25 »

Nice victory! Well played, and I love your modpack drops!
Quote
Also, there's the Nightmare! difficulty, which I kind of hate, because it does not allow me to clear out everything and everyone xD
Actually, I play almost exclusively Nightmare, and usually go for 100% clearance. I very rarely actually get it - I end up with some disaster forcing me to homing phase for my life! But for at least the first half of the game I always have 100%. It just requires a lot of new tactics before you master the corpse disposal, which, as a 100% UV player, you'd probably really enjoy!
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wyvern

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Re: [U|100%|YAAM] MSc run, almost Quit when trapped
« Reply #3 on: March 21, 2014, 12:57 »

Egad, you sure know your game. Impressive stuff there, especially since you make it sound so easy.
Thanks. DoomRL is *kind of* easy once you get the hang of things, although I still don't know or utilize many basic tactics, like, for example, gift-dropping, I never use it.

Nice victory! Well played, and I love your modpack drops! Actually, I play almost exclusively Nightmare, and usually go for 100% clearance. I very rarely actually get it - I end up with some disaster forcing me to homing phase for my life! But for at least the first half of the game I always have 100%. It just requires a lot of new tactics before you master the corpse disposal, which, as a 100% UV player, you'd probably really enjoy!
Speaking of which, had my first N! full win just a couple of days after, and 94% kills, no less. I honestly can't think of the patience it'd require to clear it 100%, because early game corpse disposal is way too tedious, for me at least. Will post the mortem in a jiffy.
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Tormuse

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Re: [U|100%|YAAM] MSc run, almost Quit when trapped
« Reply #4 on: March 22, 2014, 01:12 »

Epic win!  I love how you resolved the Mt. Erebus situation.  :)  Hopefully, the Devteam will resolve that in the next version, because I hear that using phase devices on that level is a popular way to screw up a run.

I'm also amazed at the lucky find of three nano packs!  :o  That's some pretty awesome gear there!  (Almost a Biggest FG too!)  It's funny because I was playing an ArchAo666 recently and I was almost into the 300's before I found my second nano pack.

Speaking of which, had my first N! full win just a couple of days after, and 94% kills, no less. I honestly can't think of the patience it'd require to clear it 100%, because early game corpse disposal is way too tedious, for me at least. Will post the mortem in a jiffy.

*Whistles nonchalantly...*

What?  :P

Yeah, it is definitely tedious and demands a lot of patience, but I think you'll find that it's doable.  You just need to find yourself a stretch of time available to play when you won't get too tired and periodic distractions so you won't get bored.
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