Chaosforge Forum

  • April 19, 2024, 01:00
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [N!|97%|YAFW] Promotion!  (Read 2377 times)

RogerN

  • Corporal
  • *
  • Offline Offline
  • Posts: 54
  • Lost Soul
    • View Profile
[N!|97%|YAFW] Promotion!
« on: April 22, 2014, 08:58 »

The noteworthiness of this run was mostly personal; it earned my 7th Diamond badge and thus promotion to Marshall!  That'd been a goal of mine for a while, so I was rather excited to finally achieve it.

I was so stinking close to a 100% Nightmare! run until approximately level 4 of Hell.  Frankly I'm not sure when I screwed it up; I noticed the problem in Limbo when I checked my kill count to see if I'd gotten them all.  I assume that some corpses resurrected on an earlier level right before I descended the stairs.  I was trying to be careful but I probably mistook a "real" corpse for a vile corpse.  There were a lot of those on level 4 :)

Speaking of Limbo, it was the most challenging level by far due to ammo shortages.  I cleared the left side pretty quickly but then starting running out of ammo.  As I pushed right I was almost completely unarmed - I was forced to isolate some Nightmare Arachnotrons and farm them for power cells.  Definitely would have preferred regular Arachnotrons, but no appropriate corpses were available - whoopsie, killed them too quickly!  After 10 farming cycles I felt confident enough to finish clearing the right side of the level.

It turned out to be a good thing than I missed 100% earlier in Hell.  I was going for a full win, and if had stayed committed to 100% then I would have had no choice but to attempt the Lava Pits.  I had found zero environment suits the entire game.  I had similarly poor luck with mod packs; after investing in Whizkid I was afforded few opportunities to make use of it.

I had good luck with level spawns, though.  That's usually the way my Nightmare! runs end... spawn on a level and immediately curse, "Oh crap I'm dead."

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 RogerN, level 16 Arch-Vile General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 220823 turns and scored 834692 points.
 He played for 5 hours, 4 minutes and 45 seconds.
 He opposed the Nightmare!

 He killed 1175 out of 1209 hellspawn. (97%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (silver cluster)
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Veteran Diamond Badge
  Reaper Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...............................................|..........#
  ..........................................................#
  ..........................................................#
  .........................................................%#
  ........................................%.................#
  ..........................................................#
  ..........................................................#
  ......................................................X...#
  ........................................%.................#
  ..........................................................#
  .................................................%........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 42/60   Experience 128476/16
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  SoB->EE->SoB->Fin->Jug->EE->Int->Int->SoB->HR->Fin->WK->TH->MCe->HR->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (90%)
    [b] [ Weapon     ]   BFG 9000 (10d6) [60/100]
    [c] [ Boots      ]   fireproof plasteel boots [2/2] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [0/1]
    [b] plasma rifle (1d8)x6 [3/40] (P1T1)
    [c] assault shotgun (8d3) [6/6] (P1T1)
    [d] missile launcher (6d6) [4/4]
    [e] fireproof red armor [4/4] (100%)
    [f] Angelic Armor [7/7] (100%)
    [g] shotgun shell (x70)
    [h] shotgun shell (x37)
    [i] rocket (x14)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x70)
    [n] power cell (x47)
    [o] large med-pack
    [p] phase device
    [q] fire skull

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 50%   feet 55% 

-- Kills -----------------------------------------------------

    90 former humans
    113 former sergeants
    48 former captains
    179 imps
    75 demons
    157 lost souls
    84 cacodemons
    43 hell knights
    89 barons of hell
    55 arachnotrons
    27 former commandos
    12 pain elementals
    31 revenants
    36 mancubi
    40 arch-viles
    9 nightmare imps
    9 nightmare cacodemons
    26 nightmare demons
    45 nightmare arachnotrons
    2 bruiser brothers
    2 shamblers
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he assembled a tactical boots!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a gatling gun!
  On level 16 he found the Tower of Babel!
  Level 18 was a hard nut to crack!
  On level 18 he assembled a power armor!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he assembled a fireproof boots!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  Level 22 was a hard nut to crack!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The baron of hell dies. The baron of hell dies. The baron of hell dies.
 You don't have enough ammo to fire the BFG 9000!
 You prepare the plasma rifle instantly!
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 Boom! The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack.
 You already have the plasma rifle (1d8)x6 [3/40] (P1T1) in your hands.
 You prepare the BFG 9000 instantly!
 You reload the BFG 9000. Carmack raises his hands and summons hellspawn!
 Fire -- Choose target...
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits the revenant. You hear the scream of a freed soul! You hear
 the scream of a freed soul! John Carmack dies. Congratulations! You defeated
 John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 760 brave souls have ventured into Phobos:
 658 of those were killed.
 4 of those were killed by something unknown.
 12 didn't read the thermonuclear bomb manual.
 And 19 couldn't handle the stress and committed a stupid suicide.

 67 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 56 killed the bitch and survived.
 8 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: [N!|97%|YAFW] Promotion!
« Reply #1 on: April 22, 2014, 15:00 »

Nice one! Still struggling to get my first ever Diamond myself ><

(now a third of the way through AAo666 and 1 nano mod short of Technician Diamond, which is the only Diamond I have any confidence of getting in)

What about your skill choices, though? Was there a masterplan, and if so, was it adhered to? The progression seems a bit random...
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

RogerN

  • Corporal
  • *
  • Offline Offline
  • Posts: 54
  • Lost Soul
    • View Profile
Re: [N!|97%|YAFW] Promotion!
« Reply #2 on: April 22, 2014, 19:14 »

What about your skill choices, though? Was there a masterplan, and if so, was it adhered to? The progression seems a bit random...

I focused on SoB + EE early on so that the chaingun consistently one-shots formers at long range.  Rapid fire weapons were my bread and butter for most of the game.  I also consider EE to be fairly high priority so that rockets can be used to keep big nasties (e.g. Bruiser Brothers) at bay; missing with a rocket is usually very bad news as I often rely on them in situations which are risky to begin with.

Juggler was my second priority because 1) extra firing speed from Finesse reduces the risk of enemies getting double moves on me and 2) Instant switch to rocket launcher allows me to rocket jump instantly and potentially avoid sudden death.   I generally keep a rocket launcher even after I get a missile launcher for that very reason.  Also I'm just kindof addicted to Juggler :)

Int2 is extremely nice in Nightmare! as it often alerts you to monsters spawning behind you, and it gives you advanced warning of their approach so that you can more easily position yourself for killing them in doors/water/near barrels/etc...  I don't go for Int2 right off the bat because the early levels are easy enough that I don't need it.

After that it was basically just filling out SoB 3 (didn't want to go higher due to knockback from modded plasma gun), adding a level of HR to better dodge Cybie rockets, and then Cateye because it doesn't conflict with any of the traits I've taken so far.  Whizkid was a bit of a waste here due to lousy mod drops, but it wasn't totally useless...
Logged
Pages: [1]