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Author Topic: [N!/AoMr/75%/YAVP] Marksman Diamond  (Read 3306 times)

papilio

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[N!/AoMr/75%/YAVP] Marksman Diamond
« on: September 18, 2014, 08:41 »

"Marksman Diamond" : Clear Angel of Marksmanship on Nightmare!


Extremely hard challenge.

I choose Sharpshooter rather than Gun Kata build as I think I would suffer from lack of 10mm ammo later part.

Just after get started, you will get T-mod and one random standard mod.
Reset until you get T-mod and A-mod and assemble speedloader pistol. That would be your early main weapon.

I was near death on Phobos 5 and stair is near to me, so passed Chained Court,
but I recommend to clear Chained Court to get 2 standard mods.

Tip on early stage is, when you got computer map, use aimed shot to snipe enemies from very afar.
Don't directly face revenants, arachnotrons, barons; you cannot do that right now.

This run was extremely lucky as I found inv globe on Phobos 7 near the stairs, which made me enable to clear Phobos Anomaly.
Normally, there is no chance to clear nightmare Phobos Anomaly on AoMr.

After having Sharpshooter, build Whizkid 2 (not 1, you need final +P modding) and make storm bolter pistol or energy pistol ASAP.
If Hell's Armory is generated, clear there. If Deimos Lab is generated, do not press the switch. Just reap 2 standard mods and run.

With storm bolter pistol+P, the remaining part of game becomes relatively comfortable, as it DOES knockback to most enemies,
which can push enemies to make them drown in lava.

With SoG4+SS+storm bolter pistol, you can manage to clear arachnotron caves if you are not so unlucky.

There is no other requirements than kill SMM on the badge, so I skipped most of Episode 3 levels.
Mastermind is easy as your storm bolter pistol burst can make it flinched.



--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 d, level 13 Cyberdemon Chaos Br. General Technician,
 defeated the Mastermind at the City of Dis.
 He survived 99962 turns and scored 515859 points.
 He played for 1 hour, 35 minutes and 28 seconds.
 He opposed the Nightmare!

 He killed 936 out of 1243 hellspawn. (75%)
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 1

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Marksman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####........................%...####....#################
  ......................................X...#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 48/50   Experience 75692/13
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 2)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->HR->HR->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   storm pistol (1d9)x2 [5/9] (P1)
    [c] [ Boots      ]   steel boots [1/1] (95%) (A)
    [d] [ Prepared   ]   energy pistol (2d6) [6/6] (P1)

-- Inventory -------------------------------------------------

    [a] fireproof red armor [4/4] (80%)
    [b] 10mm ammo (x67)
    [c] 10mm ammo (x100)
    [d] power cell (x9)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] phase device
    [p] phase device
    [q] thermonuclear bomb
    [r] technical mod pack
    [s] technical mod pack
    [t] plasteel boots [2/2] (100%)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    161 former humans
    108 former sergeants
    37 former captains
    181 imps
    88 demons
    154 lost souls
    31 cacodemons
    41 hell knights
    27 barons of hell
    21 arachnotrons
    18 former commandos
    13 pain elementals
    3 revenants
    23 mancubi
    7 arch-viles
    4 nightmare imps
    5 nightmare cacodemons
    9 nightmare demons
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 1 he assembled a speedloader pistol!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  Level 10 was a hard nut to crack!
  On level 13 he assembled a energy pistol!
  On level 14 he assembled a storm bolter pistol!
  On level 16 he found the Tower of Babel!
  On level 19 he assembled a fireproof armor!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  He left level 22 as soon as possible.
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : d (almost unhurt) | floor | [ m ]ore
 Find a more constructive way to commit suicide. Targeting canceled.
 You reload the storm pistol.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 410 brave souls have ventured into Phobos:
 291 of those were killed.
 1 of those was killed by something unknown.
 13 didn't read the thermonuclear bomb manual.
 And 22 couldn't handle the stress and committed a stupid suicide.

 81 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 67 killed the bitch and survived.
 11 showed that it can outsmart Hell itself.

--------------------------------------------------------------



« Last Edit: September 18, 2014, 08:53 by papilio »
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Tormuse

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Re: [N!/AoMr/75%/YAVP] Marksman Diamond
« Reply #1 on: September 18, 2014, 18:35 »

Aww, I was trying for this badge too, but you beat me to it!  :)  congrats!  :D

Incidentally, I once got this badge in a previous version with a Gun Kata build; farming Former Captains really helps keep your bullet supply up in Hell.  Also, energy pistols can help you save bullets too.
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Sylph

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Re: [N!/AoMr/75%/YAVP] Marksman Diamond
« Reply #2 on: September 29, 2014, 08:08 »

Well played! I really enjoyed your writeup!
Just wanted to note that I got this one with gunkata. I actually tried for bulletdance for quite a long time, knowing how sub-optimal it was, as a kind of test to see whether there was some hidden power to bulletdance... Eventually I stopped and picked gunkata instead. I picked gunkata over sharpshooter, knowing that sharpshooter was much better for it. I think it was after we'd been having some discussion on these forums about how viable gunkata was on nightmare?
Either way, I think this challenge is possible with all 3 pistol master traits, and obviously it's pretty nice and easy masterless too. :)

I recorded a video of my entire gunkata run, http://www.youtube.com/watch?v=DEGKushTuBQ&feature=youtu.be

My mortem thread is here: http://forum.chaosforge.org/index.php?topic=6853.0
It goes into enough depth to give a good gist.

Interesting that you saw the speedloader pistol as instrumental. I found that a highpower pistol was far more important for the early game, and I think it might be even more vital for a sharpshooter! I really think highpower is the way to go for high difficulty pistol games, but maybe that's just my style?

I think you're right about the anomaly as well - there's not really any chance of clearing it without invulnerability, but you can certainly pass it without.

Well done anyway! x
« Last Edit: September 29, 2014, 08:29 by Sylph »
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Tormuse

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Re: [N!/AoMr/75%/YAVP] Marksman Diamond
« Reply #3 on: September 29, 2014, 13:58 »

Good to see you again, Sylph; I've always liked your analysis of tactics and strategy.  :)  I just watched some of the video and you made a number of interesting choices I wouldn't have considered.  EDIT:  There, I made a comment about it.  (I should've watched that video ages ago!)

Interesting that you saw the speedloader pistol as instrumental. I found that a highpower pistol was far more important for the early game, and I think it might be even more vital for a sharpshooter! I really think highpower is the way to go for high difficulty pistol games, but maybe that's just my style?

Interesting, I kind of favour Papilio's strategy of startscumming for the agility mod, because I prefer the Speedloader Pistol over the Highpower Pistol too.  I find it curious that you said the highpower is good for early game, 'cause I imagine that it would be more useful in lategame when you need to deal more damage.  In early game, I prefer being able to fire and reload quickly over dealing more damage.

I think you're right about the anomaly as well - there's not really any chance of clearing it without invulnerability, but you can certainly pass it without.

Hmm...  That sounds like a challenge!  :D
« Last Edit: September 30, 2014, 03:24 by Tormuse »
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Sylph

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Re: [N!/AoMr/75%/YAVP] Marksman Diamond
« Reply #4 on: September 30, 2014, 04:09 »

Interesting, I kind of favour Papilio's strategy of startscumming for the agility mod, because I prefer the Speedloader Pistol over the Highpower Pistol too.  I find it curious that you said the highpower is good for early game, 'cause I imagine that it would be more useful in lategame when you need to deal more damage.  In early game, I prefer being able to fire and reload quickly over dealing more damage.

I don't know... Reloading a speedloader pistol takes 0.6 seconds. Swapping to a second offhand pistol takes 0.8 seconds. I honestly can't see a reason to waste 2 modpacks on saving 0.2 seconds every now and then. It just doesn't make any real difference to my playthroughs.

Being able to knock targets back 28% of the time, though, is an amazing trick for a SoGx3 pistol shooter that can put out a bullet every 0.4 seconds, and when you find your first ammochain, a highpower pistol can keep a monster locked in knockback for ages!

Also, (I know I've said this before, sorry) ammochains remove all the weaknesses of a highpower pistol, but remove all the strengths of a speedloader. That said, even before the first ammochain drops, I'd rather just use the swap weapon command than waste modpacks on a speedloader. I appreciate I'm the odd-one-out here though! :D
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Tormuse

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Re: [N!/AoMr/75%/YAVP] Marksman Diamond
« Reply #5 on: September 30, 2014, 11:06 »

Fair enough; I've been known to use the trick of swapping weapons to save time on reloading myself.  :)  I've said it before and I'll say again that one of the great things about this game is that it supports a wide variety of playstyles and they're all perfectly viable.
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