After literally hundreds of attempts at UV Angel of Marksmanship, I finally had a marine who found himself up to the challenge. (Going back through the old versions of the game, it looks like the last time I even finished UV was 0.9.9.1!)
My starting mod pack was agility (along with the Tech for being a Technician). What do the vets around here prefer to get for that starting mod? My simple A modded pistol served me well for most of the first 3rd of the game.
I pretty much burned all the health packs I had during the Arena (which I'm pretty sure didn't include the two from L1). I remember the first wave going really well, but taking some punishment from the 2nd wave and barons. There was also a point early on (I think it was L2 but I'm not sure) that I had 2 HP and got surprised by an imp and got hit, but it only did 1 damage.
In the CC, the Arena Master was more towards the right of the level than the left, which made it much easier - I didn't have to pass by all the minions to get to him (which usually does me in).
I don't remember assembling both those weapons in the Armory, but I know I waited until I had WK2 to do so. I don't remember the Shambler being much of an issue. I also don't remember if I found the Duelist Armor here or just before. The special pack in the Armory was a Nano pack. I was torn between putting it on the storm pistol, the energy pistol, or the Duelist Armor (which I thought would have made powered Duelist Armor with some obscene Melee resistance... but is that even possible?) As I have a tendency to run low on ammo late game, I thought putting it on the energy pistol was the best bet, as I already had several stack of bullets and a couple of ammo chains and I didn't want to lug around both ammo types. I did switch back and forth fairly often between the two.
I used the energy pistol to get into the right side of the containment area (although I did have a phase device I could have tried).
The Spider's Lair was fairly easy with Int 2 - no real surprises.
The Vaults contained the Trigun (hooray!) and a Combat Pistol (which I didn't take). I don't remember if the blaster was there as well or if that came just before. I had it going into Limbo.
Limbo did not go as well as I would have liked, although I had 4 skulls (Fire, Hatred x 2, Blood) going in. I miss the old style ammo regeneration for the blaster, but I also understand why it had to change, although I did tend to prefer it over the energy pistol because of the 2 turn vs. 5 turn delay until regen.
On the level before the lava pits, there were two invulnerability globes not too far from the stairs to that level. I only had 1 enviro pack, and the invul was enough to get me to the other side to get the rest of the enviro suits to be able to get back (although I had homing phases at the time as well.)
I almost forgot about the Trigun's special power - I was just going to do a standard win, but then I remembered and decided to give it a shot (although I was nervous . I never saw a thermie.
My consecutive kill count could have been higher, but there was a level where I could not get to the special level stairs without stepping on a lava tile (because of a lava river and an exploded napalm barrel).
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Zap, level 16 Hell Baron Major Technician,
nuked the Mastermind at the Hell Fortress.
He survived 171958 turns and scored 416422 points.
He played for 2 days, 1 hour, 37 minutes and 36 seconds.
He was a man of Ultra-Violence!
He killed 1342 out of 1342 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Veteran Gold Badge
Veteran Platinum Badge
Marksman Gold Badge
Marksman Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
......................................................|...#
..........................................................#
....................................................|.....#
.......................................................|..#
...................................................|...||.#
..........................................................#
.....................................................|||..#
......................................................|...#
.............................................%.........|..#
..........................................%........||..|..#
............................................%.X.|.|}|.|...#
###########################################################
-- Statistics ------------------------------------------------
Health 33/45 Experience 127320/16
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 2)
Son of a gun (Level 5)
Reloader (Level 1)
Eagle Eye (Level 3)
Intuition (Level 2)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Int->Int->SoG->SoG->Rel->HR->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] Lava Armor [4/4] (90%)
[b] [ Weapon ] storm pistol (1d9)x2 [0/9] (P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] blaster (2d5) [10/10] (P1T1)
-- Inventory -------------------------------------------------
[a] energy pistol (2d5) [6/6] (N1)
[b] Trigun (3d6) [6/6]
[c] red armor [4/4] (100%)
[d] red armor [4/4] (65%) (B)
[e] fireproof red armor [4/4] (90%)
[f] medical armor [2/2] (100%)
[g] duelist armor [4/4] (100%) (P)
[h] ballistic shield [0/0] (100%)
[i] Angelic Armor [7/7] (100%)
[j] 10mm ammo (x140)
[k] 10mm ammo (x112)
[l] 10mm ammo (x140)
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] technical mod pack
-- Resistances -----------------------------------------------
Fire - internal 0% torso 75% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
120 former humans
146 former sergeants
45 former captains
131 imps
74 demons
345 lost souls
52 cacodemons
58 hell knights
72 barons of hell
47 arachnotrons
25 former commandos
40 pain elementals
72 revenants
32 mancubi
38 arch-viles
4 nightmare imps
8 nightmare cacodemons
5 nightmare demons
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical boots!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a storm bolter pistol!
On level 9 he assembled a energy pistol!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he found the Acid Spitter!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 19 he entered the Vaults.
On level 19 he found the Trigun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he assembled a fireproof armor!
On level 22 he entered the Lava Pits.
On level 22 he found the Lava Armor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He activated the Angel Arm on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : a revenant (almost dead) | pool of blood | [ m ]ore
The missile hits the revenant. The revenant dies. The missile hits John
Carmack.
Fire -- Choose target...
You see : a revenant (mortally wounded) | floor | [ m ]ore
The missile hits the revenant. The revenant dies.
Fire -- Choose target...
You see : a revenant (heavily wounded) | blood | [ m ]ore
The missile hits the revenant.
Fire -- Choose target...
You see : out of vision
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
824 brave souls have ventured into Phobos:
776 of those were killed.
3 of those were killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 24 couldn't handle the stress and committed a stupid suicide.
19 souls destroyed the Mastermind...
7 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
7 showed that it can outsmart Hell itself.
--------------------------------------------------------------