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Author Topic: [E|100%|YAAM|YAFW] How I Learned to Stop Worrying and Love the Plasma Gun  (Read 3272 times)

Bonedaddy

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So after a few months away, I picked up the game again. I was sorely out of practice, to the point that I was getting slaughtered over and over in Hell's Arena. So I went back to ITYTD in order to hone my skills again. It took me a handful of tries, but I took down Spidey and Carmack once more.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Linuxusers Buy Games,
 level 11 Cacodemon Sergeant Major Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 147426 turns and scored 60195 points.
 He played for 2 hours, 8 minutes and 46 seconds.
 He was too young to die!

 He killed 663 out of 663 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Conqueror Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
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  ...............................................|..........#
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  ..........................................................#
  ...............................................X..........#
  .................................................%...%....#
  ..............................................%...........#
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  ............................................%...........%.#
  ..........................................................#
  .................................................%%%......#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 36/60   Experience 56874/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->SoB->HR->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4] (O)
    [b] [ Weapon     ]   BFG 9000 (10d6) [20/100]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   10mm ammo chain (x233)

-- Inventory -------------------------------------------------

    [a] gatling gun (1d7)x6 [60/60]
    [b] plasma rifle (1d7)x6 [39/40] (A1)
    [c] missile launcher (6d6) [4/4]
    [d] 10mm ammo (x140)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] rocket (x14)
    [h] rocket (x13)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x69)
    [l] large med-pack
    [m] large med-pack
    [n] blood skull
    [o] blood skull
    [p] fire skull
    [q] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    87 former humans
    49 former sergeants
    17 former captains
    65 imps
    44 demons
    272 lost souls
    24 cacodemons
    35 hell knights
    10 barons of hell
    8 arachnotrons
    1 former commando
    19 pain elementals
    3 revenants
    14 mancubi
    7 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he assembled a gatling gun!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  Level 14 was a hard nut to crack!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  He sounded the alarm on level 21!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 a freed soul! You hear the scream of a freed soul! You hear the scream of a
 freed soul!
 You reload the BFG 9000. John Carmack reloads his rocket launcher.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 The missile hits John Carmack.
 You reload the BFG 9000. You are hit!
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack reloads his rocket launcher. You
 are hit!
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 131 brave souls have ventured into Phobos:
 115 of those were killed.
 And 6 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

For this run, I wanted to go with an Ammochain build. Ammochain, as we're all pretty aware, is the only Marine Master that doesn't block the mobility perks. I started off with Son of a Bitch, picking up my first chaingun in Hell's Arena, which saw use in blasting the hell out of the early-level enemies along with my shotgun, and which saw me putting down the Arena Master pretty handily, but not without taking an ugly amount of damage. Thankfully, I had enough Blue Armor and health packs to see me through. There was an agility mod in the Court, which I promptly used on the chaingun to give it more accuracy. I also ended up making use of a Ballistic Vest, which helped me tremendously against the zombies. I also bulk-modded my blue armor for some added protection. Phobos Lab was the level that saw me getting the Combat Shotgun again, but unfortunately, there were no power-mods to be had, so I couldn't assemble the Tactical Shotgun like I usually do in the first tier.

Deimos saw me getting my hands on an onyx armor mod, which I promptly used on the red armor I picked up in the Anomaly. As I didn't need to worry about armor (aside from my boots) anymore, I ditched the other armor I had, which freed up room for health and ammo, both of which I needed, especially when I hit the Wall and grabbed the Missile Launcher and Backpack. It also saw me assembling a gatling gun, which didn't see extensive use until I finally got enough perks together to unlock Ammochain. The main skull area ended up being the Abyssal Plains, with the Agony Elemental. Thankfully, I had enough shells in my Double Shotgun to clear away all the skulls and Pain Elementals. When I got my hands on the plasmagun, it wouldn't become my main weapon until late in Deimos when I entered the Spider's Lair. I was on an Invulnerability, which allowed me to punish the little bastards with impunity right from the center of the arena. When Invulnerability wore off, there was only one spider remaining, which got finished off with little problem. Since I had enough ammo to last me a while for the plasmagun, I did not need the boomsticks anymore, so I left them, and their ammo, behind to make room for both power cells and the BFG. I never did get to assemble another tac shotgun, due mainly to one asshole Baron of Hell who destroyed the power mod I had my eye on. While I usually go for Shottyman when going for Ammochain builds, since I didn't have my boomsticks anymore, I opted to put a third level in Son of a Bitch instead, which had the effect of making my plasmagun deal more damage. I entered the Tower of Babel on a Soulsphere, so had plenty of health to tank the Cyberdemon's rockets as I blazed away with the plasmagun. I did have to use a few health packs to stay alive before I finally put him down.

The plasmagun was my main workhorse throughout Hell, and I primarily kept myself boosted through Soulspheres and Health Potions. I found the Phaseshift Boots early on, which offered much needed foot protection as I laid waste to hellknights, barons, pain elementals and the odd bonehead or two. One of the maps ended up yielding a Cybernetic Armor, but as I don't care for the armor in general and already used my onyx mod on the red armor, I left it behind. I also got my hands on the Bomb, which went immediately into my inventory. The level that came closest to ending me was Level 21, the alarm level, which had lots of lava barrels and lots of fucking Mancubi along with my first few Viles and another Baron. I think there was a Revenant too. Thankfully, I was able to kill them all and heal myself up. Unfortunately, there were no envirosuits to be had for the Mt. Erebus run, but there was a Soulsphere which I promptly grabbed before heading through. Since I could not afford to dilly-dally, I booked it through the lava until I reached land again, laid waste to the zombies and Hellknights, and grabbed two envirosuits for the trip back to deal with the flying skulls. My first suit wore off when the Lava Elemental showed up, so after introducing its ass to a lethal dose of plasma, I put on the second suit, grabbed the Lava Element and got the hell out of there. The final stretch saw me killing another Mancubus, another Baron, and another Vile along with some other lesser monsters, and thankfully didn't give me too bad of a time. So after grabbing another Soulsphere, it was off to nuke Spidey and face down Carmack again. As I prepared to enter the final area, I fired up the Undertale version of Megalovania (which plays during the final boss battle of a Genocide Run and is basically the music that lets you know you're in for a BAD TIME).

I opened up the battle with a nasty dose of plasma to go around for both Carmack and his minions, but when the Hellknights started appearing, I took the tack that won me the day in my first YAFW and busted out the BFG, first clearing out the Cacos and then unleashing on Carmack himself. I kept myself in health using the health packs I kept on reserve, and put down Carmack with a final BFG blast for my latest YAFW and YAAM. I probably could have left the missile launcher and the skulls behind for the Carmack battle, as they didn't have a lot of use aside from destroying walls so I wouldn't have to walk in the acid and the lava.
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LuckyDee

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Sounds like you're ready for UV to me :)
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Tormuse

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Sounds like it was a fun game!  :D

I think this shows that you and I have a very different playing style, since I've never been a fan of Ammochain and I couldn't imagine throwing away my shotgun!  :o  That's my workhorse weapon, good for radar-shooting and knocking back enemies that are too close.

But hey, you clearly made it work for you, so kudos!  :D
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
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