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Author Topic: Berserk mode bug  (Read 3963 times)

ParaSait

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Berserk mode bug
« on: December 24, 2007, 04:36 »

In version 9.8.8., if you pick up a berserk pack you keep your current tactic, so it doesn't switch to aggressive.
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DaEezT

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Re: Berserk mode bug
« Reply #1 on: December 24, 2007, 05:31 »

There's no 'aggressive' tactics setting any more so the character is locked in 'cautious'. Supposedly this is intentional.
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ParaSait

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Re: Berserk mode bug
« Reply #2 on: December 25, 2007, 07:35 »

There's no 'aggressive' tactics setting any more so the character is locked in 'cautious'. Supposedly this is intentional.

So if I understand it right, "aggressive" and "coward" are replaced by "running" and "tired"?
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tisiphone

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Re: Berserk mode bug
« Reply #3 on: December 25, 2007, 07:59 »

As far as I understand “running” is like “coward” with dodge and speed bonus while “tired” is like “cautious” only you can’t run again until you used some kind of healing.
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Przecinek

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Re: Berserk mode bug
« Reply #4 on: March 22, 2008, 17:25 »

I hope someone updates wikipedia with information about the 'running' feature. I'm still not sure how it all works.
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tisiphone

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Re: Berserk mode bug
« Reply #5 on: March 23, 2008, 11:02 »

Here is an explanation of how tactics work by me (earlier there are some raw info from Kornel himself ;)). It seems pretty accurate. I remember Blade posted a description from a beta but I can’t find it right now. Maybe an explanation should be made sticky somewhere, ‘couse I swear I post my link for the third time...

Edit: here is a link to Blade’s post.
« Last Edit: March 25, 2008, 09:00 by tisiphone »
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