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  Subject Started by Replies Views Last post
Save crash in an acid-flooded room TFoN 1 3013 Last post May 15, 2007, 12:33
by TFoN
[0.9.9.6G Win] Vaults have wrong tiles Klear 5 3019 Last post May 26, 2012, 10:57
by pacmanus
[0.9.9.3] Angel arm doesn't appear in mortem and clears the Vaults. AStranger 3 3020 Last post July 20, 2011, 12:57
by AStranger
[Won't Fix][0.9.9.5 WinXP SP3] effect shown before cause ortoslon 5 3027 Last post January 18, 2012, 14:36
by Game Hunter
You don't gain experience from monsters that die of blood loss. Nate879 3 3028 Last post January 07, 2008, 11:59
by Kornel Kisielewicz
[osx-x64-0996] ASCII mode not working stared 0 3028 Last post August 19, 2012, 09:36
by stared
I thought we weren't supposed to get self-looping teleporters anymore raekuul 4 3029 Last post January 10, 2009, 07:32
by raekuul
[0.9.9.4] Shottyman doesn't reload from shell box Solarn 5 3029 Last post September 23, 2011, 07:00
by Game Hunter
[0.9.9.7] Wrong message on equip from the ground Hamster 1 3033 Last post April 03, 2013, 05:23
by tehtmi
Wasn't this fixed like two versions ago? Zeb 2 3034 Last post January 14, 2008, 23:18
by Rola
[0.9.9.7G] Wrong die message and history Equality 2 3037 Last post April 08, 2013, 06:26
by Deathwind
[0.9.9.2 linux] Bug? Got Major Icarus Cross but not Minor Icarus Cross mpj 4 3037 Last post April 29, 2011, 03:21
by Tavana
[0.9.9.4] crash upon start Deathwind 3 3046 Last post September 21, 2011, 00:56
by Deathwind
[0.9.9.2] Armor shard on the stairs Matandun 4 3046 Last post April 15, 2011, 17:00
by tehtmi
could target after death. tekknej 3 3049 Last post December 24, 2007, 01:21
by Rola
[NotBug]Quits unexpectedly Mushuukyou 3 3050 Last post April 27, 2012, 22:27
by thelaptop
Bleeding stopped? Nope! BDR 2 3055 Last post December 04, 2007, 14:08
by BDR
989 crash screenshot beam 1 3059 Last post October 05, 2008, 23:35
by death
[0.9.9.4] MVm + Jug = ..? Thexare 4 3070 Last post October 05, 2011, 02:17
by Thexare
Grrr.. monster levers.... BDR 1 3071 Last post May 15, 2007, 09:39
by TFoN
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