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Pages: 1 ... 10 11 [12] 13 14 ... 46
  Subject Started by Replies Views Last post
Cross maps between "maze of rooms" and "city" Jorge Alonso 3 3138 Last post January 15, 2008, 02:12
by Rola
New, unique possibility for odd multiplayer format The DoomRLguy 0 3143 Last post August 04, 2012, 11:06
by The DoomRLguy
A Mac version? lepht 3 3143 Last post August 04, 2007, 01:40
by SaThaRiel
Trait Suggestion Gnoman 5 3145 Last post December 27, 2008, 07:41
by Errant
Badge Suggestion Styro 4 3147 Last post August 17, 2010, 18:49
by UltimateChaos
EmptyConfirm should apply if you can't fire for other reasons. rchandra 5 3149 Last post March 08, 2011, 03:17
by Deathwind
Revolver fidsah 3 3167 Last post March 09, 2011, 02:17
by grommile
The Doom Bible, The Story of Tei Tenga, DoomRL 2 game modes X-Heiko 2 3183 Last post November 29, 2009, 13:33
by bfg9001
Rewarding persistent players. Papachabre 3 3198 Last post March 31, 2008, 08:24
by Styro
Minor interface changes SwaRR 3 3198 Last post April 26, 2007, 08:16
by Kornel Kisielewicz
SS Nazi and Dead Commander Keen pacmanus 3 3199 Last post April 26, 2012, 18:54
by Game Hunter
Option to stop auto-run when enemies are sensed by intuition/tracking data Matt_S 4 3200 Last post April 02, 2012, 12:46
by thelaptop
[Balance] Pain Elementals appear in very late caves Thomas 4 3205 Last post January 07, 2009, 02:21
by ZZ
Run and Shoot Ander Hammer 4 3206 Last post November 22, 2011, 01:36
by Ander Hammer
Actions while running Dervis 4 3207 Last post July 24, 2009, 01:30
by Melon
resurrecting an old item, then killing it again DisaffectedBeta 2 3208 Last post September 17, 2007, 00:40
by DisaffectedBeta
Barrel physics Shoop da Whoop 4 3213 Last post August 27, 2010, 02:05
by UltimateChaos
Follow-up on aiming interface. Journey 4 3219 Last post October 27, 2009, 11:42
by Karry
Changes to the .ini file Aki 3 3242 Last post October 17, 2009, 08:07
by Malek Deneith
Weapon Mod: Tracer Shots LockeCarnelia 3 3249 Last post December 17, 2008, 11:13
by Visalos
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