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Spider Mastermind
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Gamer-man
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4
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6788
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December 24, 2011, 17:07
by Kornel Kisielewicz
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Make difficulty ramp for Ao100 more noticeable
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ZZ
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3
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6790
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February 04, 2011, 16:22
by thelaptop
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Spectres and the Invisibility Artifact
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Frankosity
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3
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6814
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June 26, 2009, 13:15
by raekuul
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creatures attacking one another new outlook
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RepoRipper
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4
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6850
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March 05, 2007, 21:44
by RepoRipper
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Raking fire
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Creepy
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5
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6873
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November 04, 2009, 05:22
by Frankosity
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Save progression system?
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Commander204
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1
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6920
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February 12, 2015, 01:48
by thelaptop
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Revolver
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fidsah
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3
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6942
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March 09, 2011, 02:17
by grommile
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Directional LOS i.e. FOV
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Mr.Peanut
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4
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6953
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November 02, 2007, 01:09
by DaEezT
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Game Rule Sheets
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Magekind
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2
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6955
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June 06, 2006, 12:11
by Magekind
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Veteran missions, possibly a nice wariant of multiplayer and single player
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zenfur
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3
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6974
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May 10, 2011, 23:27
by Blahness
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Computer Maps revealing (or hinting at) lever functions
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Ander Hammer
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2
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6978
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March 28, 2012, 04:26
by Ander Hammer
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Changes to the .ini file
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Aki
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3
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6979
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October 17, 2009, 08:07
by Malek Deneith
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Toggle blacking out other monitors [MAC]
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oohhboy
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2
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6993
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March 30, 2013, 21:23
by oohhboy
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Traits stadistics
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Jorge Alonso
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2
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7016
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May 25, 2007, 05:30
by Jorge Alonso
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"You pull the lever... What do you wish for ?"
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Vestin
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2
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7018
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August 14, 2009, 20:39
by Zi
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4 small medkits in starting inventory
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Conker
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3
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7019
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August 19, 2007, 08:51
by Conker
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DoomRL port for ARM devices (i.e. OpenPandora)
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killchain
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2
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7047
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May 01, 2012, 15:12
by killchain
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Knockback and Dodge modifiers display
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Bunkov
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1
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7049
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June 16, 2013, 08:24
by thelaptop
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More sets of levels, Packmule trait
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cosmonk
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3
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7060
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February 09, 2009, 17:05
by Kornel Kisielewicz
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EmptyConfirm should apply if you can't fire for other reasons.
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rchandra
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5
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7066
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March 08, 2011, 03:17
by Deathwind
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