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Cross maps between "maze of rooms" and "city"
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Jorge Alonso
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3
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3138
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January 15, 2008, 02:12
by Rola
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New, unique possibility for odd multiplayer format
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The DoomRLguy
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0
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3143
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August 04, 2012, 11:06
by The DoomRLguy
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A Mac version?
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lepht
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3
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3143
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August 04, 2007, 01:40
by SaThaRiel
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|
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Trait Suggestion
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Gnoman
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5
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3145
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December 27, 2008, 07:41
by Errant
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|
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Badge Suggestion
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Styro
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4
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3147
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August 17, 2010, 18:49
by UltimateChaos
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EmptyConfirm should apply if you can't fire for other reasons.
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rchandra
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5
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3149
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March 08, 2011, 03:17
by Deathwind
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|
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Revolver
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fidsah
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3
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3167
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March 09, 2011, 02:17
by grommile
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The Doom Bible, The Story of Tei Tenga, DoomRL 2 game modes
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X-Heiko
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2
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3183
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November 29, 2009, 13:33
by bfg9001
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Rewarding persistent players.
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Papachabre
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3
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3198
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March 31, 2008, 08:24
by Styro
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Minor interface changes
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SwaRR
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3
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3198
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April 26, 2007, 08:16
by Kornel Kisielewicz
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SS Nazi and Dead Commander Keen
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pacmanus
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3
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3199
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April 26, 2012, 18:54
by Game Hunter
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Option to stop auto-run when enemies are sensed by intuition/tracking data
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Matt_S
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4
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3200
|
April 02, 2012, 12:46
by thelaptop
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[Balance] Pain Elementals appear in very late caves
|
Thomas
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4
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3205
|
January 07, 2009, 02:21
by ZZ
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Run and Shoot
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Ander Hammer
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4
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3206
|
November 22, 2011, 01:36
by Ander Hammer
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Actions while running
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Dervis
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4
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3207
|
July 24, 2009, 01:30
by Melon
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resurrecting an old item, then killing it again
|
DisaffectedBeta
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2
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3208
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September 17, 2007, 00:40
by DisaffectedBeta
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Barrel physics
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Shoop da Whoop
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4
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3213
|
August 27, 2010, 02:05
by UltimateChaos
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|
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Follow-up on aiming interface.
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Journey
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4
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3219
|
October 27, 2009, 11:42
by Karry
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|
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Changes to the .ini file
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Aki
|
3
|
3242
|
October 17, 2009, 08:07
by Malek Deneith
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|
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Weapon Mod: Tracer Shots
|
LockeCarnelia
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3
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3249
|
December 17, 2008, 11:13
by Visalos
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