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  Subject Started by Replies Views Last post
Make Knights&Barons actually KNOW about their immunity « 1 2  All » ZZ 19 12426 Last post February 28, 2010, 09:06
by ZZ
Make med packs stackable beam 13 13675 Last post March 05, 2008, 06:08
by 007bistromath
Make rocket launcher more visible Klear 3 3923 Last post April 05, 2012, 20:10
by spacedust
Make Viles more similar to ones in Doom ZZ 10 6744 Last post November 25, 2009, 03:57
by skarczew
Making a game actually winnable. « 1 2  All » Karry 22 15669 Last post July 15, 2007, 03:24
by Rabiat
making melee more interesting. ultimate26 2 2888 Last post December 08, 2008, 10:21
by ultimate26
Making some lethal lessons into painful ones Ander Hammer 5 4446 Last post March 18, 2011, 06:56
by Solarn
Mancubus Experience Rank « 1 2  All » LuckyDee 18 11596 Last post April 22, 2012, 16:57
by Klear
Map memory GenTechJ 3 3212 Last post April 26, 2009, 09:16
by Frankosity
Map wtih teleporters Jorge Alonso 10 8823 Last post July 10, 2007, 05:39
by DisaffectedBeta
Maps in darkness Jorge Alonso 0 3470 Last post June 07, 2007, 01:54
by Jorge Alonso
Marking "used" levers Azrael 1 2582 Last post April 16, 2010, 07:25
by raekuul
Master Trait: Gunslinger C4Cypher 0 2600 Last post October 23, 2010, 18:22
by C4Cypher
Master Traits and the possible defense/weapon combos Thomas 5 5388 Last post October 29, 2009, 11:35
by Brothers.Imp
Masterless class « 1 2  All » Const 18 17957 Last post May 01, 2012, 22:25
by Thexare
Maybe change the HP given by small med packs for Medium and Hard doomrllover 2 2851 Last post July 06, 2007, 10:06
by BDR
Maze level type- is it really necessary to have them? « 1 2  All » Gargulec 19 17871 Last post February 02, 2011, 06:33
by mcz117chief
Medal for zero-damage Phobos Base Entry grommile 11 8440 Last post April 08, 2013, 14:21
by Evilpotatoe
Medals MaiZure 14 13212 Last post April 06, 2008, 15:47
by Vestin
Megabuster needs major buff Steve 8 12369 Last post May 10, 2014, 05:42
by Sum Gai
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