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Pages: 1 ... 25 26 [27] 28 29 ... 46
  Subject Started by Replies Views Last post
Monster delay on level one Deathwind 2 2750 Last post November 20, 2010, 14:29
by Deathwind
Better Sound Synthesis Technique thelaptop 14 8126 Last post November 28, 2010, 21:55
by thelaptop
Ironman-based traits Shoop da Whoop 6 5723 Last post January 05, 2011, 00:16
by Deathwind
Halt input during animation ParaSait 4 3463 Last post January 07, 2011, 14:51
by rchandra
New Level Event: PORTALS! Xander Morhaime 10 6333 Last post January 08, 2011, 12:01
by yaflhdztioxo
New Level: Tricks and Traps Tesmador 2 2681 Last post January 11, 2011, 07:17
by skarczew
Minor Badge/Mortem Enhancement? MaiZure 3 2970 Last post January 18, 2011, 07:16
by thelaptop
New Lever Effects « 1 2 3 4  All » ZZ 47 35239 Last post January 20, 2011, 05:00
by Shoop da Whoop
A different Intuition symbol AStranger 8 5600 Last post January 25, 2011, 05:45
by Silhar
slight command tweaks rchandra 3 3066 Last post January 26, 2011, 19:21
by Sereg
Multiplayer mode Sereg 3 5458 Last post January 27, 2011, 11:37
by Kornel Kisielewicz
New Level Event: Single Monster-Type Xander Morhaime 13 8956 Last post January 31, 2011, 11:48
by Kashi
Maze level type- is it really necessary to have them? « 1 2  All » Gargulec 19 17642 Last post February 02, 2011, 06:33
by mcz117chief
Ability to sort high scores by wins only AStranger 3 3370 Last post February 02, 2011, 10:16
by ZZ
A Keys Idea That Isn't Boring « 1 2  All » 007bistromath 16 17097 Last post February 03, 2011, 13:31
by Garlyle
Some random messages Shoop da Whoop 1 2880 Last post February 03, 2011, 23:59
by Deathwind
Make difficulty ramp for Ao100 more noticeable ZZ 3 3340 Last post February 04, 2011, 16:22
by thelaptop
Let's make some sergeants scarier thelaptop 11 5036 Last post February 07, 2011, 22:16
by thelaptop
Extend screenshot ability to *any* screen in DoomRL thelaptop 1 2564 Last post February 08, 2011, 12:04
by ParaSait
Reloading from Ground Visalos 2 3243 Last post February 15, 2011, 18:33
by Nameless
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