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Pages: 1 ... 25 26 [27] 28 29 ... 46
  Subject Started by Replies Views Last post
Monster delay on level one Deathwind 2 2335 Last post November 20, 2010, 14:29
by Deathwind
Better Sound Synthesis Technique thelaptop 14 7205 Last post November 28, 2010, 21:55
by thelaptop
Ironman-based traits Shoop da Whoop 6 5206 Last post January 05, 2011, 00:16
by Deathwind
Halt input during animation ParaSait 4 3057 Last post January 07, 2011, 14:51
by rchandra
New Level Event: PORTALS! Xander Morhaime 10 5584 Last post January 08, 2011, 12:01
by yaflhdztioxo
New Level: Tricks and Traps Tesmador 2 2332 Last post January 11, 2011, 07:17
by skarczew
Minor Badge/Mortem Enhancement? MaiZure 3 2613 Last post January 18, 2011, 07:16
by thelaptop
New Lever Effects « 1 2 3 4  All » ZZ 47 31261 Last post January 20, 2011, 05:00
by Shoop da Whoop
A different Intuition symbol AStranger 8 5013 Last post January 25, 2011, 05:45
by Silhar
slight command tweaks rchandra 3 2517 Last post January 26, 2011, 19:21
by Sereg
Multiplayer mode Sereg 3 4718 Last post January 27, 2011, 11:37
by Kornel Kisielewicz
New Level Event: Single Monster-Type Xander Morhaime 13 7813 Last post January 31, 2011, 11:48
by Kashi
Maze level type- is it really necessary to have them? « 1 2  All » Gargulec 19 15719 Last post February 02, 2011, 06:33
by mcz117chief
Ability to sort high scores by wins only AStranger 3 2837 Last post February 02, 2011, 10:16
by ZZ
A Keys Idea That Isn't Boring « 1 2  All » 007bistromath 16 14290 Last post February 03, 2011, 13:31
by Garlyle
Some random messages Shoop da Whoop 1 2547 Last post February 03, 2011, 23:59
by Deathwind
Make difficulty ramp for Ao100 more noticeable ZZ 3 2902 Last post February 04, 2011, 16:22
by thelaptop
Let's make some sergeants scarier thelaptop 11 4551 Last post February 07, 2011, 22:16
by thelaptop
Extend screenshot ability to *any* screen in DoomRL thelaptop 1 2234 Last post February 08, 2011, 12:04
by ParaSait
Reloading from Ground Visalos 2 2823 Last post February 15, 2011, 18:33
by Nameless
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