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Monster delay on level one
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Deathwind
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2
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2141
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November 20, 2010, 14:29
by Deathwind
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Better Sound Synthesis Technique
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thelaptop
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14
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6845
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November 28, 2010, 21:55
by thelaptop
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Ironman-based traits
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Shoop da Whoop
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6
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4947
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January 05, 2011, 00:16
by Deathwind
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Halt input during animation
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ParaSait
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4
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2881
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January 07, 2011, 14:51
by rchandra
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New Level Event: PORTALS!
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Xander Morhaime
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10
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5058
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January 08, 2011, 12:01
by yaflhdztioxo
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New Level: Tricks and Traps
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Tesmador
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2
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2115
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January 11, 2011, 07:17
by skarczew
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Minor Badge/Mortem Enhancement?
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MaiZure
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3
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2414
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January 18, 2011, 07:16
by thelaptop
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New Lever Effects
« 1 2 3 4 All »
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ZZ
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47
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28029
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January 20, 2011, 05:00
by Shoop da Whoop
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A different Intuition symbol
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AStranger
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8
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4667
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January 25, 2011, 05:45
by Silhar
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slight command tweaks
|
rchandra
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3
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2276
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January 26, 2011, 19:21
by Sereg
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Multiplayer mode
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Sereg
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3
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4493
|
January 27, 2011, 11:37
by Kornel Kisielewicz
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New Level Event: Single Monster-Type
|
Xander Morhaime
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13
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6808
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January 31, 2011, 11:48
by Kashi
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Maze level type- is it really necessary to have them?
« 1 2 All »
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Gargulec
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19
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14127
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February 02, 2011, 06:33
by mcz117chief
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Ability to sort high scores by wins only
|
AStranger
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3
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2652
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February 02, 2011, 10:16
by ZZ
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A Keys Idea That Isn't Boring
« 1 2 All »
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007bistromath
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16
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13172
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February 03, 2011, 13:31
by Garlyle
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Some random messages
|
Shoop da Whoop
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1
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2363
|
February 03, 2011, 23:59
by Deathwind
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Make difficulty ramp for Ao100 more noticeable
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ZZ
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3
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2688
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February 04, 2011, 16:22
by thelaptop
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Let's make some sergeants scarier
|
thelaptop
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11
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4288
|
February 07, 2011, 22:16
by thelaptop
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Extend screenshot ability to *any* screen in DoomRL
|
thelaptop
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1
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2081
|
February 08, 2011, 12:04
by ParaSait
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Reloading from Ground
|
Visalos
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2
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2613
|
February 15, 2011, 18:33
by Nameless
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