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Make Knights&Barons actually KNOW about their immunity
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ZZ
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19
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15653
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February 28, 2010, 09:06
by ZZ
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Building ammo packs
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Potman
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11
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15732
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June 05, 2012, 14:36
by Sanctus
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You've said no, but...
« 1 2 All »
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Tavana
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18
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15767
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October 23, 2009, 07:55
by Tavana
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Mobile, Again.
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TP015657
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4
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15784
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April 28, 2017, 16:52
by singalen
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Ideas for Implementing Spider Mastermind
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LockeCarnelia
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18
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15790
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January 09, 2009, 23:23
by rekenne
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Simulation Terminals
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Generic
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17
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15883
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July 22, 2009, 15:35
by Shinji_Ikari_9th
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Challenge mode ideas
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Brickman
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4
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15899
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March 13, 2019, 05:04
by Brickman
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Substitute for sounds for the hearing impaired
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Silencexy
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16
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16022
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March 10, 2007, 13:24
by TFoN
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Ammo Tweaks
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Aki
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18
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16032
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September 10, 2007, 05:25
by BDR
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Kill Counts in HUD
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pacmanus
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16
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16044
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April 15, 2012, 07:45
by Nightshade
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Things break too easily
« 1 2 All »
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Potman
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20
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16249
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April 14, 2009, 15:14
by skarczew
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Proposed Feature - Machinery
« 1 2 All »
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Gutter
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15
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16264
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January 27, 2006, 01:39
by Kornel Kisielewicz
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Odd new level: Hell's Museum
« 1 2 All »
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TFoN
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15
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16277
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January 14, 2007, 18:15
by TFoN
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What's with Frag Shotgun?
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Nick
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10
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16312
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December 11, 2013, 01:50
by Bloax
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RFE's for the next version
« 1 2 All »
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Malek Deneith
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16
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16314
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May 14, 2007, 04:51
by TFoN
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DoomRL 0.9.9.9 BETA 3
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Kornel Kisielewicz
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0
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16399
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January 17, 2025, 10:57
by Kornel Kisielewicz
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ARMED nuke!
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singalen
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14
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16427
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April 08, 2013, 12:17
by Melon
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The Return of the Matter of Splatter
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cnsvnc
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10
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16474
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May 01, 2007, 14:36
by TFoN
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Move the sergeants from the outside of Phobos Base Entry to the inside
« 1 2 All »
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Simon-v
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15
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16549
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April 01, 2011, 11:26
by Kornel Kisielewicz
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Usability/consistency improvements
« 1 2 All »
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ulyssessword
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20
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16593
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April 25, 2012, 02:55
by skarczew
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