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Level Type additions
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Zephyre Syx
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15
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10318
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December 10, 2005, 02:14
by JimmyJ
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lighting and sight
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Dervish
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21
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10319
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April 22, 2006, 12:52
by Obscillesk
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Timers for power-ups?
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GrAVit
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20
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10408
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August 04, 2012, 06:39
by Klear
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Assault Shotguns and Solid Slugs
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TFoN
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19
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10431
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January 06, 2007, 12:39
by TFoN
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Picking up Chainsaw on Chained Court
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Fingerzam
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16
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10448
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December 16, 2006, 12:51
by Blade
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A Much Simpler Request Than the Last One
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007bistromath
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24
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10609
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September 30, 2007, 12:21
by 007bistromath
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Rooms!!!
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Derek
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16
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10723
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December 02, 2006, 10:28
by Adral
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DeHackEd
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Titt
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17
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10775
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May 12, 2008, 05:02
by Vestin
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Weapon/Trait Overhaul
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007bistromath
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18
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10792
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October 02, 2007, 00:28
by 007bistromath
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Help needed - Levers
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Kornel Kisielewicz
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22
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10838
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January 29, 2006, 09:10
by KhandyKane
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Proposed Feature - Difficulty Levels
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Kornel Kisielewicz
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20
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10844
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April 05, 2006, 03:12
by Shinji_Ikari_9th
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Chained court (normal) update
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rchandra
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28
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10909
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February 02, 2012, 11:14
by GrimmC
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Compilation of fixes, changes, and new ideas
« 1 2 3 ... 5 »
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Icy
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61
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11009
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April 06, 2024, 06:47
by Omega Tyrant
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Balance- Plasma Weapon Damage
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Frankosity
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28
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11103
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December 19, 2009, 07:40
by Sylph
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[flavour] Various death messages in mortem.txt
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you
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15
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11113
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May 19, 2010, 09:54
by thelaptop
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The Rocket Launcher.
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Ander Hammer
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27
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11130
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March 21, 2012, 17:21
by Numbernaut
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Survivors
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ParaSait
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22
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11235
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January 01, 2009, 14:49
by Visalos
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Maze level type- is it really necessary to have them?
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Gargulec
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19
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11245
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February 02, 2011, 06:33
by mcz117chief
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Making a game actually winnable.
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Karry
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22
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11394
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July 15, 2007, 03:24
by Rabiat
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Gain Computer Map Effect After Level is Cleared
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BrewFall
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24
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11401
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April 25, 2013, 12:11
by Infinitum
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