DRL > Requests For Features
Making a game actually winnable.
Conker:
I think Rabiat was just saying that if you savescum, you'll restore your game and not attempt a special level if it proves too hard - therefore there won't be as many special levels showing up in the mortem of a character who has save-scummed.
As far as making the game 'actually winnable' goes, I suspect those concerns will be helped to at least some degree when the rest of the outstanding bugs get fixed. For example, if you factor in the extra damage from things like SoB, SoG, the extra exp you'd gain from monsters that die of bloodloss, that might tip the scales just enough.
BDR:
--- Quote from: Conker on July 14, 2007, 11:53 ---I think Rabiat was just saying that if you savescum, you'll restore your game and not attempt a special level if it proves too hard - therefore there won't be as many special levels showing up in the mortem of a character who has save-scummed.
--- End quote ---
That makes more sense; unfortunately, Karry was saying something different. For him, stairs leading to special levels simply weren't showing up on any of the levels he played. It wasn't that he was avoiding the levels, more that he couldn't find them when he expected them to be available.
Not that this is terribly relevant....
Rabiat:
--- Quote from: Conker ---I think Rabiat was just saying that if you savescum, you'll restore your game and not attempt a special level if it proves too hard - therefore there won't be as many special levels showing up in the mortem of a character who has save-scummed.
--- End quote ---
Exactly.
--- Quote from: BDR ---Not that this is terribly relevant....
--- End quote ---
You're right. I was trying to figure out why Karry thought special levels are generated less often in scummed games, and this is the only explanation I could come up with. Never mind. :)
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