General > Off Topic

Frozen Depth 1.02 released!

<< < (7/13) > >>

BDR:

--- Quote from: Glowie on July 23, 2007, 06:53 ---Like in many roguelikes, zapping a dry wand many, many times results in a last charge.

--- End quote ---

I far prefer IVAN's method whereby the last charge is extracted by simply breaking the wand, and that method is useful (given the right precautions, aka all the stuff you're hauling that is likely to be destroyed is safely stored away) even if you're using an attack wand (wand of striking/fireballs), though doing so is really only something you do out of desperation, mostly.  I can't imagine trying to get the last charge from a wand of frost bolt while something is busy attacking me, and needing to use those ID wands 20 times or so before I finally get that last charge of usefulness will be annoying.

As for the prefixes: Weapon prefixes actually make a fair bit of sense to me so far.  Cold draining = kill something, and the warmth of the dead thing is drained into you; heart-seeking = increased chance of critical hits; regenerating = increased health regen while wielding; fiery = extra burn damage to frost critters, and I presume the inverse is frosty.  Potions, on the other hand.....  Speaking of which, why don't those miserly sages tell me what the pots do as well as what their names are? >:(

Er, one last question: Scrolls you find on posts in the dungeon.. they don't show up too often, but if I read one of one type, and find another of the same type, will I recognize it, or is that always going to be a gamble?

DisaffectedBeta:
Blade, I thougth the stereotype with women included liking clothes!

I think the wraith's imbalance actually makes it interesting, but I'm OK with losing it if I'm not supposed to be scumming.

I actually found a wand that helps put those sages in their place, which was nice.

There was something else I wanted to say, but I'll edit to this box if I remember.

Glowie:

--- Quote from: BDR on July 23, 2007, 13:48 ---
--- Quote from: Glowie on July 23, 2007, 06:53 ---Like in many roguelikes, zapping a dry wand many, many times results in a last charge.

--- End quote ---

I far prefer IVAN's method whereby the last charge is extracted by simply breaking the wand, and that method is useful (given the right precautions, aka all the stuff you're hauling that is likely to be destroyed is safely stored away) even if you're using an attack wand (wand of striking/fireballs), though doing so is really only something you do out of desperation, mostly.  I can't imagine trying to get the last charge from a wand of frost bolt while something is busy attacking me, and needing to use those ID wands 20 times or so before I finally get that last charge of usefulness will be annoying.

--- End quote ---

That's not a bad alternative, but I don't think the difference is that big. Offensive wands are quite useless in both cases after they're dry, and getting the last charge from, say, identification wand isn't that annoying if you drop other wands and spam 'i' 'u'.


--- Quote from: BDR on July 23, 2007, 13:48 ---As for the prefixes: Weapon prefixes actually make a fair bit of sense to me so far.  Cold draining = kill something, and the warmth of the dead thing is drained into you; heart-seeking = increased chance of critical hits; regenerating = increased health regen while wielding; fiery = extra burn damage to frost critters, and I presume the inverse is frosty.  Potions, on the other hand.....  Speaking of which, why don't those miserly sages tell me what the pots do as well as what their names are? >:(

--- End quote ---

They were a lot worse in previous releases. I've tried to make them easier to understand, though there are still a few that don't make sense to everyone. At least you know the potion's effect after drinking it. Sages don't like sharing their infinite knowledge, they're very stingy. :P


--- Quote from: BDR on July 23, 2007, 13:48 ---Er, one last question: Scrolls you find on posts in the dungeon.. they don't show up too often, but if I read one of one type, and find another of the same type, will I recognize it, or is that always going to be a gamble?

--- End quote ---

It's always a gamble. There must always be a risk when there's a possibility of something good to happen.



--- Quote from: DisaffectedBeta on July 24, 2007, 02:34 ---I think the wraith's imbalance actually makes it interesting, but I'm OK with losing it if I'm not supposed to be scumming.

--- End quote ---

You are NOT supposed to scum. All scummers shall burn in the Roguelike Hell for all eternity in their miserable afterlife!

Rabiat:

--- Quote from: DisaffectedBeta ---I think the wraith's imbalance actually makes it interesting, but I'm OK with losing it if I'm not supposed to be scumming.
--- End quote ---

Instadeaths are interesting, but also very annoying and discouraging. If they're caused by some vulnerability the player has overlooked, I think instadeaths are justified. But the dwarf that met the wraith was dressed like a leopard tank, and still got killed in a single hit.

BTW I've been playing my first Elven archer yesterday evening, and made it to DL11 with little difficulty. Ranged attacks are surprisingly effective, and staying out of melee range is not that difficult if you play carefully. Actually, I find this archer easier to play than the melee warriors I played so far; they don't suffer as much from melee effects such as poisoning, confusion and especially illness, which greatly increases survivability. After a couple of levels arrows ran out though; they're not that easy to come by in the dungeons themselves, so I've spent several 100$ on arrows from sages (forget about sacrifices, I need arrows!). There was never any real danger, not even from the &, although the Destroy Walls skill was an absolute necessity for that. It seems that archers in FD are easier than in most roguelikes. I think this is caused by the absence of strong quick-moving monsters in the earlier levels, and the fact that monsters don't block arrows. This makes it relatively safe to ignore a rat in melee and take your time shoot the hulking monstrosity behind it. :)

DisaffectedBeta:
I'm teasing about scumming, although I don't think I'm immortal in real life like the rest of you, so whether or not I do it is up to me and my sense of my own mortality.  I'm not terribly worried about going to roguelike hell by the way, I have a wand of digging.

While I think such instandeaths are horrible, my point was that having enemies which are weak/strong in that sort of way helps vary the roster a bit.

My favorite monster so far is the slush monster because of its special ability.  Not sure what triggers it, though.

I don't know if anyone noticed, and you may consider this a spoiler, but when you get hit by the random-cursing ray, if your THROWN items get cursed, you can just throw them all until you run out.  When you pick up what's left, they will be uncursed.  I'm always happy when that slot turns red.  Means I dodged a bullet, of sorts!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version