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Frozen Depth 1.02 released!

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DisaffectedBeta:
You had the cursed bow thing too?  It was actually a cursed bow incident that lead me to scumming!  I was a human warrior, kicking butt, then I tried out my fancy new bow.  Thing for me was, I never saw a sage.  I throwing every throwable weapon, and expending my few arrows, then zapping things with wands, often teleporting myself away when I got surrounded.  Worked, as far as tactics goes, until attrition killed me.

I agree about the monsters, although I wouldn't mind the fire monsters as things that generate their own heat and thus are more able to survive cold climate.  I just get the usual nethack feeling: "why are all these cute little animals zombying toward me?"

Like you, Rabiat, I'm digging the single use command instead of dealing with all those context-specific verbs, and the clothing dimension to keeping warm.  I wish there was a way to combine the equipment screen, so sorting through the best stuff while getting rid of excess baggage didn't take hopping between the two screens to do it.

Skills are nice once you figure them out.  At first I felt that it was a bit of a hassle to activate the non-active skills every time but I'm used to it now and it's helped in tight situations.  Actually, doesn't every character start with a single skill already?  That'll let you practice using them.

If the sage's prices were a bit lower, I wouldn't mind so much that they went up.

I was going to have a productive day, but now I think I'll play a few more levels of this game...

Blade:

--- Quote from: DisaffectedBeta on July 15, 2007, 06:51 ---I agree about the monsters, although I wouldn't mind the fire monsters as things that generate their own heat and thus are more able to survive cold climate.  I just get the usual nethack feeling: "why are all these cute little animals zombying toward me?"

--- End quote ---

On the official site is written that "only two elements survive in the depths: it's the home of the cold creatures and the extremely hot creatures can keep themselves alive there" so it explains a little, why they are there.))


--- Quote from: DisaffectedBeta on July 15, 2007, 06:51 ---Skills are nice once you figure them out.  At first I felt that it was a bit of a hassle to activate the non-active skills every time but I'm used to it now and it's helped in tight situations.  Actually, doesn't every character start with a single skill already?  That'll let you practice using them.

--- End quote ---

For each starting training that you can choose there are one starting skill. In the manual some tips are written, so it can be quite useful to read it.))

Rabiat:

--- Quote from: DisaffectedBeta ---Like you, Rabiat, I'm digging the single use command instead of dealing with all those context-specific verbs, and the clothing dimension to keeping warm.  I wish there was a way to combine the equipment screen, so sorting through the best stuff while getting rid of excess baggage didn't take hopping between the two screens to do it.
--- End quote ---

One thing I particularly liked about the equipment screen (and forgot to mention) is that it will mark slots with an asterisk not only if a suitable item is available, but also if there is a better item for that slot in your inventory. Being a noob at the game I was carrying around lots of extra clothing in my inventory, which I don't think is necessary. I guess I'll try the usual 'inventory purge' I use in many roguelikes: drop everything except your equipment, then pick up the useful stuff.


--- Quote ---Skills are nice once you figure them out.  At first I felt that it was a bit of a hassle to activate the non-active skills every time but I'm used to it now and it's helped in tight situations.  Actually, doesn't every character start with a single skill already?  That'll let you practice using them.
--- End quote ---

I understand the way skills work, but I was surprised how much experience it takes to finally learn a new one after the initial skill. My last character finally reached the point where his stats meet the minimum requirements for more than half of the skills listed (which happened fairly quickly). I guess I expected to see fewer skills becoming available more regularly, but I can appreciate the initial threshold before your character gains a second skill.

Edit: also, I got the hang of tactics, or fighting styles. I haven't toyed around with it enough to see a significant advantage for every tactic, but by now I escaped death twice with 1HP left by fleeing in defensive mode. :)

DisaffectedBeta:
Yeah, the asterisk thing is nice, although sometimes it's a bit misleading.  If there's a higher class of item, but you have a blessed item of a lower class, sometimes the blessed item has the same statistics.  So, while the class of the item gets it the asterisk, you really don't need to change (and risk getting cursed).

Can you pick things up piecemeal when they're in a ground stack?  I haven't figured out how yet.

My skill availability ups slowly.  I guess because I tend to concentrate on a few stats instead of spreading it out, so I get the stereotypical skills for my class instead of having them all increase. 

I keep forgetting about the tactics, but they do make a difference when I do use them.  Glad they've been so effective for you.  I'll have to remember to use them when things look bad.  I did use it once on the second boss to escape a big cloud of enemies, and it worked to a point...

Rabiat:

--- Quote from: DisaffectedBeta ---Can you pick things up piecemeal when they're in a ground stack?  I haven't figured out how yet.
--- End quote ---

Move over the item stack, press comma, then select the items you want to pick up using the space bar, and press z. I don't think it's possible to pick up e.g. 1 out of a stack of 3 identical items, though.

Note there's a limit of 20 different items on the same tile, stackable items of the same type not included. You'll probably need more than one tile to drop your entire inventory.


--- Quote from: DisaffectedBeta ---My skill availability ups slowly.  I guess because I tend to concentrate on a few stats instead of spreading it out, so I get the stereotypical skills for my class instead of having them all increase.
--- End quote ---

That must be the difference. I tend to concentrate on evenly distributed stats, especially when I'm new at a game and haven't tried different classes yet.

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