General > Off Topic
Frozen Depth 1.02 released!
DisaffectedBeta:
"The only problem with the second idea is that in hectic situations, upwards of 60% health can be lost in a single round. It's rarely not noticing my health level that kills me, anyway."
Speaking from personal experience, I'd say about 80% of my deaths occurred because I was too caught up in the (usually turned based, but sometimes I still hold down the keys when walking over water) action to notice my health had dropped by little drops to the point where I was swatted and died. In Frozen Depths I'd often find myself in dire situations, but I knew that when the warning came it up it was time to stop my dreams of blood and run away. I realize some purists prefer to have every avoidable consequence be the player's fault, but I get a ton of messages in that little window that I rarely ever read which stop the game until I clear the "more" buffer, but it never is as much use as a "stop, you're going to die" message would be.
I wouldn't base it on percent, though, I'd base it on actual hitpoints. Either that, or have the player set it him or herself, so it's more like a built in player aid than a set-in-stone machine.
As far as FD, I feel it scales better than other roguelikes I've played. I agree about the cursed items, though. It tends to be a rather frequent and irritating problem. Even diversifying the problems you get when you equip something (saps your warmth, sticks you with a poison spike, whatever) would still make equipping things dangerous, but not so melancholic.
I like the random stat in addition to the chosen stat. I think that's kinda fun and oldschool because... well... I'm oldschool.
tisiphone:
Yeah, I have to agree with DisaffectedBeta, a “you’re about to die” message would be handy. Come to think of it, would it be possible to have your health treated with the same warning message and change in colour as when your armour is about to break? It would certainly help me live a bit longer (for better or worse) and it wouldn’t slow down the gameplay at all.
To Glowie:
Great game, by the way! :D
“u”sing the dead bodies had me confused for a bit too and I didn’t like having to switch between the manual and the game but I really like the levelling system and the simplicity of the controls made it easy to enjoy. Interestingly two of my best runs ended not from any monster but from potions :(. I’ll have to be more careful with them in the future... but yeah, it’s a really nice game, thumbs up :D.
Blade:
I'm for "low health" message in DooMRL, it will be helpful.
I haven't found enough types of useful potions to make it worthy to try every one on yourself. And charges of wand of identification are too valuable to waste them on potions.
Glowie:
Thanks for the comments again guys! A few things again:
Quite many new players have wondered how to loot the frozen corpses, you're not the only one. The reason why it's not just ',' like the pick up is because there might be an item on the corpse that you might not want to take for some reason. I'll add this info to the READ_THIS_FIRST in the next version, perhaps it helps a bit.
A potion can be very dangerous if you haven't identified it. The only time you should drink an unidentified potion is when you are in front of a certain death and a random healing potion can save you, or if you want to identify a potion by drinking it (I usually do this when I have >1 potions of the same type), be sure you're in a safe location. On the other hand, many potions can save your life in a tough situation.
And to Blade specifically, I noticed this too, there were too many evil potions compared to the good ones in the previous version. And luckily for the players, I removed some of the evil potions and added more positive effects. You may want to waste an identify on a potion if all your accessories are identified and you've got spare money/charges.
And last but not least, in DoomRL I, too, die way too often when I run through an "empty" place or don't pay enough attention to my hp. Yay for a low health message for DoomRL!
DisaffectedBeta:
Since I'm getting a lot of agreement on this, should I start a separate post?
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