DRL > Bug Reports
Room without exit? [FIXED]
Const:
Hint: perhaps this bug can happen at the right side of maze levels.
tisiphone:
Got another no-exit-room bug for you:
You need to taste blood!
Screenshot created.
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Jubei Armor : blue armor [2/2] (100%) Phobos Base Lev10
Health: 128% Exp: 5/14% Weapon: chaingun (1d6)x5 [50/50]
aggressive berserk
As always it’s a DooMRL version 0.9.8.7 with sound running on Windows 98. Playing a standard game on I’m too young to die! difficulty.
However I’ve managed to blow my way out of this situation using a handy rocket launcher and–
Fire -- Choose target... Boom! You hear the scream of a freed soul! You
need to taste blood!
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Jubei Armor : blue armor [2/2] (81%) Phobos Base Lev10
Health: 122% Exp: 5/14% Weapon: rocket launcher (4d4) [0/1]
aggressive berserk
It’s a maze level and I’m on the right hand side. Seems that there is a pattern forming as Const pointed out earlier, though three samples isn’t much to go on. Also, don’t know if it’s any help to know that the rest of the level was there as normal – but it was there as normal.
ParaSait:
How could you launch a rocket in such a small room, only loosing 6HP?!
Potman:
3HP, actually. 6% but 3HP. Or maybe he had Ironman, making that 6% more hit points. And TaN.
BDR:
Mraz: He had blue armor on, and it's quite possible he had Tough as Nails to boot. Also, the damage of a rocket launcher is 4d4 or 4-16, so it's not impossible, just at the low end of the scale.
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