DRL > Requests For Features

Alternative Fire modes for weapons

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tisiphone:
Ah, thanks.
:-S
So how do you see this being used...

knlbr:
to be honest, i don't, i was just throwing ideas around. o,o

Kornel Kisielewicz:
Please provide alternatives. I really like the general idea, but I don't like all the specific "solutions".

I'd like the ideas to remain at least semi-believable (come on, 3 rocket blast seems unreal, as does the idea of splitting a rocket in three), and possible give a different feeling than the base attack (just increasing some almost invisible stats seems a pointless complication of the game, like the tactics are right now). Example of good suggestions are the LS one (completely different attack, but it would need a way not to be overpowered) and the railish plasma gun attack.

I really liked how the alternate attacks were implemented in the old "Dark Forces" game.

Potman:
Here's some of my ideas:

Fists: Strong Right
- Knocks the enemy unconscious. It won't be able to do anything for a while. Takes more time to perform than a normal attack, and won't do any real damage.

Combat Knife: Throat Cut
- Fast to perform, and kills instantly if succeeds. Very low hit rate.

Chainsaw: Massacre
- Simply put, thrusts the chainsaw deep to the enemy's gut, dealing a ton of damage but taking rather a long time to perform. In addition, the chainsaw is lost - it'll be permanently stuck to the enemy's body, and can be retrieved from the corpse afterwards, although it'll take a more time to pick it up than anything else.

Pistol: Execution
- Quaranteed hit, double damage, takes more time to shoot. Can only be performed from close range.

Shotgun: Knock Back
- Pretty much what the first poster suggested: Knocks the enemy back a little.

Combat Shotgun: Durr...

Double Shotgun: Durr...

Chaingun: Bullet Rain
Shoots 15 bullets at once. Nigh impossible to hit the original target: Instead, the bullets spread up pretty much in a same fashion than a shotgun. Takes quite a more time to fire, though.

Rocket Launcher: Rocketeer
A combination of a single rocket, a rocket launcher, and large amounts of suicidal insanity: Fires the main character in a single direction, and continues going on until he hits something. The rocket only has a 50% chance of exploding afterwards, though, although both the main character and the target will take damage on impact. Convenient for a quick escape.

Plasma Rifle: Railgun
Like the first poster's suggestion: Goes through the enemy to hit the following one(s).

BFG 9000: BBQ 9000
Fires a single extremely powerful ray that will hit a single enemy only. However, this unfortunate hellspawn will be killed instantly (CD and JC are exceptions), after which the body will explode like a rocket, causing damage to everything too close as well. Takes a long time to fire, and spends 50 power cells.

LS: Purifying Light
Creates a field of energy that will remain there until the end of the game and deals moderate amounts of damage to any enemy that will pass through - like a pool of acid or lava, except that it's harmless to the player. Can only be performed once per level, and will take quite a while to do.

Well? Well?

tisiphone:
Ok, I had an idea for what could be cool for the double shotgun. Hopefully it fits in with what Kornel was asking.

A double shotgun could be used to fire a ricochet shot that would send the pellets bouncing of the walls until a certain variable is reached. Could be used to shoot around corners, in corridors at longer range (as the pellets should hopefully converge of the walls to the enemy) and in small, packed rooms. Each ricochet should lower the damage potential of the pellet and every ricochet should endanger the player of being hit by his own pellet or two (to minimise chances of abuse by shooting around corners indefinitely).

I have to admit though, I never played Dark Force so I don’t really know exactly what Kornel has in mind. I’ll try to look it up.

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