DRL > Discussion
Screenshots: ASCII and Graphics
Fanta Hege:
Fire -- Choose target... The demon dies.
You pump a shell into the combat shotgun chamber.
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Fanta Armor : blue armor [2/2] (77%)
Health: 20% Exp: 4/80% Weapon: combat shotgun (7d3) [4/5]
running Phobos Base Lev5
Guess its time to ride some rockets.
thelaptop:
Speaking of riding rockets, I've not tried the Alt-Fire of Rocketjump before. How does that work out and when is it actually useful?
Game Hunter:
--- Quote from: thelaptop on August 17, 2010, 20:09 ---Speaking of riding rockets, I've not tried the Alt-Fire of Rocketjump before. How does that work out and when is it actually useful?
--- End quote ---
From the DoomRL Wiki, with some extra information added for clarification:
--- Quote from: DoomRL Wiki ---Rocket jump. The rocket explodes just one square away from you, propelling you around. This is not the same as an ordinary rocket explosion; it does 1d7 impact damage if it hits a monster (in addition to splash), does half damage to you, and does 3.5 times more knockback to you (knockback = damage / 2). Expected knockback from a 6d6 rocket jump is thus 10 squares, 8 with Badass, 0 with Fireangel. For technical reasons, this will not work at all if a wall square is used as the center of the blast.
--- End quote ---
In simple words, the amount of damage you take is equal to the amount of spaces you are knocked back. Hence, if you need to get somewhere that would cause you to take more than, say, 10 damage (such as across the lava barrier in the Halls of Carnage) you're statistically better off rocket-jumping across. I could also see it used to "jump" across gaps where you know Revs/Viles are otherwise going to fire at you, Hellish Caves with rather large lava rivers, Arenas just to get away from the middle...possibilities are pretty various.
Though, to be honest, I can't say I've used it for more than testing that it worked at all. It's a situational tool that gives you even more reason to opt for the Juggler trait.
Kg:
There are stairs leading downward here.
You open the door. The lost soul hits you.
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Pamposzek Armor : green armor [1/1] (78%)
Health: 30% Exp: 2/6% Weapon: modified pistol (2d4) [8/8] (B1)
cautious Phobos Base Lev2
I love AoMr.
of a freed soul! You hear the scream of a freed soul! You feel relatively
safe now.
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Pamposzek Armor : none
Health: 94% Exp: 2/75% Weapon: combat knife (2d5)
cautious Phobos Base Lev3
OH SHIT! OH SHIT. You feel relatively safe now :-)
There is a Small Health Globe lying here.
You feel better.
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Pamposzek Armor : blue armor [1/2] (27%)
Health: 76% Exp: 2/6% Weapon: combat knife (2d5)
cautious Phobos Base Lev2
The first one I pulled filled room with acid.
There is shotgun shell (x8) lying here.
There is a rocket launcher (6d6) [1/1] lying here.
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Pamposzek Armor : green armor [1/1] (86%)
Health: 96% Exp: 2/48% Weapon: combat knife (2d5)
cautious Phobos Base Lev3
RL on lvl 3 when I'm doing AoB of course.
Game Hunter:
I've gone through a lot of the early levels, and I can safely say I've never seen anything quite like this:
You pump a shell into the combat shotgun chamber.
You load a shell into the combat shotgun.
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Game Hunter Armor : green armor [1/1] (17%)
Health: 90% Exp: 3/58% Weapon: combat shotgun (7d3) [5/5]
cautious Phobos Base Lev3
A blood-wall room with a river of lava in it. RNGs these days...
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