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Screenshots: ASCII and Graphics
Fanta Hege:
You reload the shotgun with shotgun shell.
There is a power mod pack lying here.
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Fanta Armor : green armor [1/1] (74%)
Health: 28% Exp: 2/48% Weapon: shotgun (8d3) [1/1]
cautious Phobos Base Lev1
oh RNG, you shouldn't have~
yaflhdztioxo:
a You hit the revenant. The revenant dies.
There are stairs leading to The Lava Pits here.
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Cheater McC Armor : Angelic Armor [87/87] (90%)
Health: 85% Exp: 16/20% Weapon: Longinus Spear (8d8)
cautious Phobos Hell Lev8
I love bugs.
thelaptop:
--- Quote from: yaflhdztioxo on February 13, 2011, 19:34 ---a You hit the revenant. The revenant dies.
There are stairs leading to The Lava Pits here.
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Cheater McC Armor : Angelic Armor [87/87] (90%)
Health: 85% Exp: 16/20% Weapon: Longinus Spear (8d8)
cautious Phobos Hell Lev8
I love bugs.
--- End quote ---
A pity you can't do this for N! Ao100 melee run. That would have been hilarious.
rchandra:
This isn't going to get any easier, is it (UV AoSg)? I have around 1-2 steps left in the berserk, so that won't be helping.
You enter Phobos Hell, level 2. You need to taste blood!
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Rahul Armor : red armor [4/4] (93%)
Health: 113% Exp: 9/74% Weapon: modified double shotgun (8d3)x3 [2/2] (T1)
cautious berserk Phobos Hell Lev2
On level 14 I failed to realize how useful invuln + homing phase would be for the hellgate until I had already used the invuln. have gotten a bit chewed up since then. Now I'm wishing I was MFa, but I never seem to get out of the early game with that build.
Game Hunter:
--- Quote from: rchandra on February 14, 2011, 20:52 ---Now I'm wishing I was MFa, but I never seem to get out of the early game with that build.
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The first step of becoming a veteran shottyman is to get accustomed to killing things when you can't see them. The process, then, is to learn (and put into practice) just how close you can get to the enemy while still keeping them out of vision. As you adjust your gameplay, you will naturally require armor less and less that's necessarily in the early-game to stay alive. The tendency becomes a playstyle away from MAD and one towards MFa, at least on harder difficulties. (It doesn't really matter in easy games because you wouldn't take enough damage either way for it to matter a lot.) Basically, MFa is geared toward a game that allows for unlucky breaks, while MAD assumes that you're in good positions almost all of the time.
Sure, killing things out of your vision is important for ALL builds, but shotty builds make the best use out of it because of their lack of accuracy penalty and spread.
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