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raekuul:
Speaking of useful traits...
--- Code: --- There is a lever here.
You pull the lever... A green acid covers the floor! There is a lever here.
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Berk Armor : none
Health: 50% Exp: 1/43% Weapon: combat knife (2d5)
cautious Phobos Base Lev2
--- End code ---
Keep in mind that this was my latest attempt at AoB after a reset. Angel of Berserk is more like Angel of Bitchy Sergeants.
Now, how about something positive for once?
You picked up a blue armor [2/2] (100%).
You wear/wield : a blue armor [2/2] (100%)
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Mark Armor : blue armor [2/2] (100%)
Health: 30% Exp: 3/14% Weapon: advanced pistol (2d4) [3/6]
cautious Phobos Base Lev4
Don't you just love getting the cleaver on Marksmanship runs?
You feel better.
There is a Butcher's Cleaver (5d6) lying here.
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Mark Armor : blue armor [2/2] (76%)
Health: 80% Exp: 3/29% Weapon: advanced pistol (2d4) [4/6]
cautious Phobos Base Lev4
skarczew:
--- Quote ---Don't you just love getting the cleaver on Marksmanship runs?
--- End quote ---
Kornel likes it ...to tease/screw us, that is.
:X
Thexare:
--- Code: --- You need to taste blood!
You need to taste blood!
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Kyle Lundin Armor : none
Health: 100% Exp: 2/8% Weapon: advanced combat shotgun (6d3) [5/5]
cautious berserk Phobos Base Lev2
--- End code ---
For those who don't see it, Advanced Combat Shotgun on floor 2. Four floors later, I had two damage mods in it.
Nine floors after that, I met some Arachnotrons. Dammit!
raekuul:
Was that on Ultra-Violence or a challenge game or something?
lyconaut:
ImpCon '09 Report
Found myself on the right room and realized that my chances were slim. Opened handily-placed door on the left (Thanks Kornel, your cruelty know no bounds). Saw my chances evaporate in a mist of unrealized hope. Made screenshot to post in the forum. Tried to get out of that mess. YAUD.
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