DRL > Bug Reports

Revised Known Bugs

(1/3) > >>

Conker:
I realise some of these may be fixed in the beta (wouldn't know, don't have the cash to buy it), but I thought a thread with the known bugs of 0987 might be useful for newbies who looked at the stickied topic and didn't see their bug there. Additions or corrections welcome, I'm far from an expert on this game.

The following bugs are, to the best of my knowledge, still unfixed in .0987  (I'm not talking about the beta here).

1. Damage Bonuses from SoaB and SoaG traits do not work.   * Fixed in the current Beta

2. Teleporters can kill the player by trying to teleport him to the location of the teleporter.

3. Player doesn't gain experience from monsters bleeding to death.

4. Boots have no effect.

5. Rooms occasionally generated without exits

6. Possible corruption of player.dat

7. Backpack issues - Unloading uses the old ammo handling code, and picking up stacks creating unusual amounts (apparently fixed in beta).

8. Two players generated (resulting in monsters 'sniping' you) on Arena levels * Apparently fixed in the beta.

9. Saving doesn't preserve invincibility.

Unsure if these are bugs

10. Player doesn't gain experience from pulling a lever, causing barrels to explode which kill monsters.  * Apparently intended?

11. Monsters can be generated in closed off corridors behind barrels, making them impossible to kill in an AoB game (Renders 100% kill rates in AoB even more unlikely :P)

12. Trying to use the BFG with less than 40 plasma cells in the thing takes 'time'. Considering that trying to shoot any other weapon while empty doesn't take time, this would be a nice consistency fix.


Some of these are based on comments on the forums - like the boots one - and so could be incorrect. If so, please let me know.

This will obviously (hopefully) become obsolete when the new version comes out, but until then, hope this helps someone.

tisiphone:
Good idea.


--- Quote from: Conker ---8. Monsters can be generated in closed off corridors behind barrels, making them impossible to kill in an AoB game (Renders 100% kill rates in AoB even more unlikely :P)
--- End quote ---

Personally I like this perk / bug by the RNG as discussed here (9th post down). If this would only be eliminated in the Angel of Berserk I wouldn’t mind but as it doesn’t actually hinder you in Angel of Berserk I wouldn’t want to see it gone for good from every game.


--- Quote from: Conker ---9. This just happened to me today - in an Arena level, with big pools of acid across the center of the level, imps and captains/humans were shooting at me despite being well outside my sight range. Halfway across the level (this based on the fact that they'd fire, I'd move toward them, and still not see them, whilst they fired again. Repeat 8 times). Not sure what was going on there, might have something to do with the player locator thing Potman made a recent post about.
--- End quote ---

This is a bug in the 0.9.8.7 (and apparently fixed in the beta).
http://forum.chaosforge.org/index.php?topic=887.0
http://forum.chaosforge.org/index.php?topic=904.0


Also there are a number of bugs to do with the backpack as discussed here and here.

Hope that helps :).

DaEezT:

--- Quote from: Conker on August 22, 2007, 09:45 ---I realise some of these may be fixed in the beta (wouldn't know, don't have the cash to buy it),

--- End quote ---
You can get some info about the current (beta)version by peeking at the Lifefeed


--- Quote from: Conker on August 22, 2007, 09:45 ---2. Teleporters can cause unexplained mysterious deaths. Teleporters bad.

--- End quote ---
The only "mysterious death" I know of is when a teleporter ports you back on itself, causing an infinite loop. This is "solved" by making the marine die instead of teleporting for eternity :p

Malek Deneith:

--- Quote from: Conker on August 22, 2007, 09:45 ---4. Boots have no effect.
--- End quote ---
Uh what? I'm 99% positive tha boots do work O.o

As for others you can mark off #1 as fixed in beta, and I think that #7 was stated as intended somewhere

Conker:

--- Quote from: Malek Deneith on August 22, 2007, 13:26 ---
--- Quote from: Conker on August 22, 2007, 09:45 ---4. Boots have no effect.
--- End quote ---
Uh what? I'm 99% positive tha boots do work O.o

As for others you can mark off #1 as fixed in beta, and I think that #7 was stated as intended somewhere

--- End quote ---

As I said, that was based off a few forum posts - I wander through lava/acid rarely enough that I never really notice myself. Thanks for the corrections. Edited the OP. I'll leave 7 in the 'Unsure' list for now though, because it seems a bit debatable.


--- Quote from: DaEezT on August 22, 2007, 11:03 ---[
--- Quote from: Conker on August 22, 2007, 09:45 ---2. Teleporters can cause unexplained mysterious deaths. Teleporters bad.

--- End quote ---
The only "mysterious death" I know of is when a teleporter ports you back on itself, causing an infinite loop. This is "solved" by making the marine die instead of teleporting for eternity :p
--- End quote ---

Mysterious enough for me. If a new player walks into one and dies that way, they won't really know what happened. I'd say it still needs solving, personally.

Also added the backpack bugs kindly linked to by tisiphone.

Navigation

[0] Message Index

[#] Next page

Go to full version