I realise some of these may be fixed in the beta (wouldn't know, don't have the cash to buy it), but I thought a thread with the known bugs of 0987 might be useful for newbies who looked at the stickied topic and didn't see their bug there. Additions or corrections welcome, I'm far from an expert on this game.
The following bugs are, to the best of my knowledge, still unfixed in .0987 (I'm not talking about the beta here).
1. Damage Bonuses from SoaB and SoaG traits do not work. * Fixed in the current Beta
2. Teleporters can kill the player by trying to teleport him to the location of the teleporter.
3. Player doesn't gain experience from monsters bleeding to death.
4.
Boots have no effect.5.
Rooms occasionally generated without exits6.
Possible corruption of player.dat
7. Backpack issues - Unloading uses the old ammo handling code, and
picking up stacks creating unusual amounts (apparently fixed in beta).
8. Two players generated (resulting in monsters 'sniping' you) on Arena levels * Apparently fixed in the beta.
9. Saving doesn't preserve invincibility.
Unsure if these are bugs10. Player doesn't gain experience from pulling a lever, causing barrels to explode which kill monsters. * Apparently intended?
11. Monsters can be generated in closed off corridors behind barrels, making them impossible to kill in an AoB game (Renders 100% kill rates in AoB even more unlikely :P)
12. Trying to use the BFG with less than 40 plasma cells in the thing takes 'time'. Considering that trying to shoot any other weapon while empty doesn't take time, this would be a nice consistency fix.
Some of these are based on comments on the forums - like the boots one - and so could be incorrect. If so, please let me know.
This will obviously (hopefully) become obsolete when the new version comes out, but until then, hope this helps someone.