DRL > Requests For Features
Dual weild
DaEezT:
--- Quote from: Potman on September 05, 2007, 12:56 ---While we're on the subject, this would be a good place to again bring out my very first suggestion on these forums: Disable ranged attacks on melee. Because what use is knife-juggling or dual-knifing or bayoneting if you could just blast the enemy with plasma instead?
At the very least there could be a massive accuracy penalty against monsters in your reach. 50% or sumthin'.
--- End quote ---
Seconded.
Const:
--- Quote --- Disable ranged attacks on melee. Because what use is knife-juggling or dual-knifing or bayoneting if you could just blast the enemy with plasma instead?
--- End quote ---
Disagree. In original, ranged attacks isn't disabled; and the game must be passable for non-melee character - Doom isn't a game about melee.
Potman:
Then allow Arachnotrons and Former Commandos to fry you with plasma on melee. Or make close combat in general stronger.
DisaffectedBeta:
The dual knives thing could be something where you actually hit with one in the direction you were aiming, and then the second knife seeks out another target if the first one was killed. I guess if you're not doing a lot of damage this is sorta wasted, but it might help if you're surrounded. Sorry if someone already mentioned that. You could get bonuses to movement and/or dodge since you're relatively unencumbered, maybe. Or it might be helpful if the whole knife throwing thing is made, just so you have an instant swap spare on hand if you can't use ranged weapons.
So far the pistol and the knife seem like the only dual wields that make any practical sense. Doom was all about blood and guts, but it took great pains not to go too nuts on the human ability to hold a weapon and aim worth a damn.
Kornel Kisielewicz:
Implemented the new Juggler :)
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