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Author Topic: [M|AoMr|100%|Win] Absence makes the mind play better, I suppose..  (Read 2224 times)

BDR

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Or at least mine seems to.. >_>

--------------------------------------------------------------
 DoomRL (v.0.9.8.7 BETA 1) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 10 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 160999 turns and scored 94819 points.
 He didn't like it too rough.

 He killed 468 out of 468 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He was caught in the Mortuary!
 And he managed to clear it!
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..............................................###.......##
  #......................................###.....###.......#>
  #......................................###.....###.......##
  #..........###.........................###.................
  #..........##..........###.....###.........................
  #..........#...........##......###.........................
  #....###.......................###....................###..
  #....###..............................................###..
  #....###......#.......................................###..
  #.............#............................................
  #.............##...........|...............................
  #....................X.....||.......................###....
  #..........................}..###...................###....
  #.............................###...................###....
  #.............................###..........................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 58/60   Experience 46401/10
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Finesse        (Level 2)
    Son of a gun   (Level 3)
    Reloader       (Level 3)
    Whizkid        (Level 1)

  SoG->SoG->SoG->Fin->Fin->WK->Rel->Iro->Rel->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [6/6] (70%)
    [b] [ Weapon     ]   advanced pistol (2d7) [7/8] (D3R3S1M1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   extended pistol (2d4) [6/9]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (100%)
    [d] red armor [4/4] (100%)
    [e] red armor [4/4] (100%)
    [f] red armor [1/4] (11%)
    [g] 10mm ammo (x95)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] 10mm ammo (x100)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack

-- Kills -----------------------------------------------------

    72 former humans
    44 former sergeants
    35 former captains
    41 imps
    43 demons
    50 lost souls
    44 cacodemons
    11 barons of hell
    1 Cyberdemon
    24 hell knights
    29 arachnotrons
    9 former commandos
    19 pain elementals
    8 arch-viles
    13 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 6 he stormed the Chained Court.
  On level 10 he found Hell's Armory.
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to clear the Mortuary from evil!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Your weapon is empty.
 Your weapon is empty.
 You reload the pistol with 10mm ammo.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 You reload the pistol with 10mm ammo.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>
 Unknown command. Press "?" for help.

-- General ---------------------------------------------------

 Before him 9 brave souls have ventured into Phobos:
 9 of those were killed.

--------------------------------------------------------------

My reasons for not playing more DoomRL are mostly the seeming drop in activity after the first beta was released as well as getting into other games (Crawl, for example, which I also recently won :) ).  Being spurred on to try and find two advanced pistols so I could see whether it was possible to switch to a different advanced pistol for modding purposes (which Kornel claims is possible and may well be right on *if* you need Dualgunner to do so), I ended up running through the whole game and beating it, as well as the Mortuary which has ruined my past AoMr runs.

Highlights:

1. 3 reload mods + 3 levels of reloader = the ability to reload in a single turn (moving without Hellrunner takes 10).  Combine this with being able to shoot in a single turn granted by 3 levels of SoG, 2 of Finesse and one speed mod and you have a hell of a weapon.  Oh yeah, and three damage mods + a mag mod really make life nice too.

2. I wasn't sure I'd reach 10th level, but having to gun down a horde of beasties before finally meeting and killing the very last Vile put me over the edge. :) It's a good thing that there's more sources of armor and health in the corners..

3. When I met the Cyberdemon, I had about 3 or 4 encounters.  The first few were when he had his weapon locked and loaded, and I ended up getting asplodied back out of view (which meant I'd have to find him again).  The last time, though, he knocked me *into* view through a slight miss (a pillar was behind me).  Then, with my single turn shooting and reloading, I was able to fire about two or three clips into him without getting shot at myself, when he finally exploded and I won. :)

4. I was lucky enough to find an Invincibility Globe near the exit to Phobos Arena this game, but I unfortunately was not lucky enough to find a matching nuke (or it was just asplodied in one of the many great balls of item-destroying doom). :/
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RickVoid

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Re: [M|AoMr|100%|Win] Absence makes the mind play better, I suppose..
« Reply #1 on: September 05, 2007, 10:40 »

It says you left the arena early. Did you go two rounds or just one?

I usually try to go fo all three... I also usually die... huh, I wonder...
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BDR

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Re: [M|AoMr|100%|Win] Absence makes the mind play better, I suppose..
« Reply #2 on: September 06, 2007, 23:31 »

Only two.  Going three in AoMr, even when the worst that can show is only a cacodemon, is just too costly in terms of health and armor, for not nearly enough reward.  Really, I wouldn't even have done that much if I hadn't found a globe or three putting me over 100%, and had enough meds on hand to last both rounds, as well as enough SoG and placement luck to survive reasonably well against the Cacos that did show up (round one put the Caco right in view from the start, allowing me to fill it with lead before it could move; round two had a Caco elsewhere and knocked me to 20%, convincing me that I probably didn't want to see round three kill me).  If you can get in melee range, it might be a different story (can't remember if they melee or not), but those O's hit far too often even when running around in coward mode to risk anything less than hanging out near a corner, and even that could potentially fail (IME, they don't keep moving towards you if they can't see you, though I suppose they might chase since all enemies were made to move towards hits made out of range).  There's seriously no point to doing all three when you either die or spend all armor/medpacks acquired up to that point every time.  Two rounds grant you a large kit if it doesn't get asploded as well as 50 rounds of ammo from the loaded chaingun, though you will almost certainly have to take out at least one Caco to finish both.
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