DRL > Requests For Features
low health warning
DisaffectedBeta:
I'm moving my idea, inspired by Frozen Depths, over here just in case anyone missed it. In FD you have a low health warning that forces the player to scroll the text, alerting them that their health is near zero, and cancelling the key buffer. This helps players who are engrossed in the game snap out of it and look toward healing.
I was happy to read I wasn't the only one who often got into the game enough that I neglected to nurse my health bar. I'd say a good number of my deaths were preventable because I was paying too much attention to the action and not enough to the tiny red number in the lower left.
Of course some people will feel that this is unnecessary, and it technically is, just like the auto-run feature is technically unnecessary because some of us can hit the move keys until a monster appears and react to it without any problem. I'm not one of them, and given the number of people that responded positively, I'd say that it's at least worthy for the suggestion box.
DaEezT:
Not until I get my firing confirmation :E
DisaffectedBeta:
I figured you'd be disagreeable, but at least this time it was... sorta... constructive in its own way, in that it had an alternative suggestion.
I don't see why these ideas should be mutually exclusive, but I'm guessing that's not really your point.
BDR:
He is not saying they should be mutually exclusive; "Not *until*..." means that your suggestion can only happen once *his* suggestion happens.
DisaffectedBeta:
I guess you're right, wrong choice of phrasing.
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