DRL > Requests For Features

Lava/acid damage.

(1/1)

Const:
How it works now:
Every time you do something in lava/acid, you take a damage. And this damage doesn't depend on which action you do - if you shoot with pistol for 200 energy, or reload chaingun for 2000 energy, you take same damage. It isn't good - the damage must depend on time, which you have spended on actions in danger area.

How it can work:
Every x energy you have spended on action in lava/acid, you take 1 damage. Where x is 200-300 for lava and 400-600 for acid. If you wear boots, x must increase accorgding to boots strength.

Kornel Kisielewicz:
This might proove very tricky to implement with little gain :/

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