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Author Topic: Diablo RL?  (Read 11561 times)

JimmyJ

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Diablo RL?
« Reply #15 on: October 27, 2005, 01:39 »

hehe, veeeeery safe ;)
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Igor Savin

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Diablo RL?
« Reply #16 on: October 27, 2005, 18:00 »

Quoting: Kornel Kisielewicz
and considering that you're the first candidate for a Mod, you can feel quite safe :-P


From bash.org.ru - masochism for administrators - ban yourself for exceeding traffic limit ;)). Same applies here, I suppose.
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Malek Deneith

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Diablo RL?
« Reply #17 on: November 08, 2005, 15:14 »

Little offtopic - maby after getting Doom RL to version 1.0.0 you could make Quake RL ? XD I think that there could be interested in it (personally I would  love Quake 2 transformed to RL ^_^)
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RabarbaR

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Diablo RL?
« Reply #18 on: November 26, 2005, 23:43 »

Please make Mario Bros RL ;)
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Kornel Kisielewicz

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Diablo RL?
« Reply #19 on: November 28, 2005, 18:52 »

Quoting: RabarbaR
Please make Mario Bros RL ;)

RabarbaR? *The* RabarbaR? Well, pleased to have you here! ^_^

As for MarioBrosRL, make it yourself with Carceri when it's out -- it should be a trivial task :-]
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RabarbaR

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Diablo RL?
« Reply #20 on: December 02, 2005, 17:05 »

The same ;]

As for MarioBrosRL, make it yourself with Carceri when it's out -- it should be a trivial task :-]


Heh, only if it supports side-scrolling map and parallax background in ASCII ;)
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Almafeta

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Diablo RL?
« Reply #21 on: December 12, 2005, 23:43 »

Okay, after playing DiabloRL, I like what I see.  The only big features that I want implemented are already listed in the 'to do' list, so I don't have much to say -- just have fun making it work!  :3

However, I DID see one problem: the enemies don't 'swarm'.  In Diablo 2, when you fight, melee enemies who can't reach you will circle around you, eventually attacking you from all directions.  In DiabloRL, they sit behind whomever got to you first, meaning you'll have (at most) 3 enemies attacking you at once.  (Ranged enemies usually just fire from where they are.)

I presume that NPC 'allies' will eventually be part of the game, as well?

And I can't wait to see your Carceri Engine.  If it's what it's cracked up to be, I can use it to make FalloutRL.  :3
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Kornel Kisielewicz

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Diablo RL?
« Reply #22 on: December 13, 2005, 02:43 »

Quoting: Almafeta

However, I DID see one problem: the enemies don't 'swarm'. In Diablo 2, when you fight, melee enemies who can't reach you will circle around you, eventually attacking you from all directions. In DiabloRL, they sit behind whomever got to you first, meaning you'll have (at most) 3 enemies attacking you at once. (Ranged enemies usually just fire from where they are.)

What did you expect from an AI written in 90 minutes? ^_^. Remember that the whole project took seven days WHILE doing day-to-day stuff like studying.

Quoting: Almafeta
I presume that NPC 'allies' will eventually be part of the game, as well?

AFAIR they weren't present in Diablo I?

Quoting: Almafeta
And I can't wait to see your Carceri Engine. If it's what it's cracked up to be, I can use it to make FalloutRL. :3

I would tell you you won't -- because Carceri was designed to mainly build coffee-break dungeon crawls like DoomRL/DiabloRL. But hell! Lua amazes me -- with some additional Lua coding it might be possible ^_^
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