DRL > Requests For Features

A Much Simpler Request Than the Last One

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007bistromath:
I don't think there's really anything about the current shotgun mechanics that represents "pellets." They all seem to do their damage uniformly throughout a cone-shaped area.

"Combat double shotgun" doesn't exist, doubles are always break-open action as far as I know. Even if it did, there's no real reason it's any better than the regular one since, if you're going to bother with one of those at all, you'll probably have Shottyman.

Potman:

--- Quote from: 007bistromath on September 29, 2007, 14:02 ---if you're going to bother with one of those at all, you'll probably have Shottyman.

--- End quote ---

And you yourself said shotguns weren't underpowered?

007bistromath:
Without considering Triggerhappy, it isn't the damage that's the problem. The damage is great. It's the reloading. Shottyman removes that problem.

Potman:
But it doesn't remove the problem of getting close, which can be difficult when you're being fired by three Arachnotrons or whatnot. Shotgun doesn't do squat from afar.

007bistromath:
I never really had a problem with that. Something which was big enough that the shotgun wouldn't help from the distance I was at usually gets a rocket in the face anyway.

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