DRL > Requests For Features
Barrels in The Wall
007bistromath:
Because I got The Wall at level 13 after I figured I must've skipped it and traded my rocket launcher in for a BFG in Halls of Carnage and now I'm totally gonna cry. ;_;
BDR:
Being unable to bust open the Wall is not bad. Running out of bullets in AoMr in the Mortuary is bad.
Learn some perspective! ;)
007bistromath:
But my backpack! ;_;
Sdlonyer55:
I have to agree, I don't see anything wrong with guaranteed entry to the wall. Especially given that AoMr has no way to open it whatsoever.
Blade:
--- Quote from: 007bistromath on September 28, 2007, 16:46 ---Because I got The Wall at level 13 after I figured I must've skipped it and traded my rocket launcher in for a BFG in Halls of Carnage and now I'm totally gonna cry. ;_;
--- End quote ---
As far as i saw, BFG could destroy walls.)
About The Wall - i like the way it is now. Certain special levels are good or useless for certain games, challenges and character builds. AoMr character can survive pretty well without backpack. AoB character don't need it, or ARL at all. And if you want backpack, or ARL, you must plan from the beginning inventory and character that could destroy Wall and kill everything that is behind it.
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