I've dished out this suggestion at least once before, but figured that we'd need an own thread for it, to prevent off-topic and such. So yeah, I reckon shotguns are kinda weak in the current version, and I used to be a fan of them in the original, so here's what I suggest:
a) Reduce the spread of combat shotgun. Currently, when you use Shottyman - and you should, if you plan on wielding shotguns - shotgun and combat shotgun don't have any differences. So I reckon that while the plain shotty should stay as it is, the combat shotgun's spread should be reduced quite dramatically. I remember how I could always take down an imp with a single shot of this in the original Doom, even from afar. This won't be possible anymore. Hell, I can't even kill a former human from farther than four spaces. So the change would make sense for not only the game balance, but also in keeping the RL version more faithful to the original.
b) More, for the lack of better word, pellets, to double shotgun. Right now it's only kinda faster version of regular shotgun, firing two shots at once instead of one. It's not really nearly as effective as it should be. Like, in the original, this could do damage comparable to rocket launcher on close distance. The Doom wiki tells that the double shotgun fires in fact as much as three times the pellets the normal shotty fires - 20 versus 7. So one shot of double shotgun is comparable to nearly three shots of the regular. Spread could be increased as well.
So to what will this bring us? Firstly, the combat shotgun will maintain its power quite better to the later stages of the game, being able to snipe even stronger enemies from afar. Secondly, the double shotgun could now be used to take down many, many weak enemies at once with the massive spread, or to deal out quite humongous damage from up close. The players could have both at the same time, using combat shotgun to single targets, and switching to double shotgun for weak masses and close combat.
Your thoughts?