Chaosforge Forum

  • April 24, 2024, 17:04
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: A coupla little things  (Read 7634 times)

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
A coupla little things
« on: October 05, 2007, 08:22 »

Well they told me to make a thread, so I do:

Y'know how in DoomRl, when you pick something up, you get a message like "You have found 8 shotgun shells"? Well, for another piece of nostalgia, I suggest that this'll be changed to "Picked up 8 shotgun shells", as it was in the original. Especially, since it's not exactly that you've just "found" those shells if, say, you had dropped them to the ground just a while before.

And another thing, for a bit of nostalgia: How about, when you'd shoot an enemy or move to its sight range or something, it could do that one authentic battle-cry thingy it had in the original game? Like the "Halt!" or whatever those nazi guys went in Wolfenstein 3D - if anyone here remembers it.
Logged

DaEezT

  • Greater Elder
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 565
    • View Profile
Re: A coupla little things
« Reply #1 on: October 05, 2007, 11:29 »

Well they told me to make a thread, so I do:
Make me a sandwich!

Point one is seconded.

Point two is, well, I don't remember any of the standard Doom enemies saying anything interesting :p
Logged
"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other."

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Re: A coupla little things
« Reply #2 on: October 05, 2007, 12:14 »

Point two is, well, I don't remember any of the standard Doom enemies saying anything interesting :p

No, but they've said something, and I think they'd still acknowledge someway that they've seen you, instead of just silently lurching onward. You'd think bloodthirsty demons would be a bit more loud.
Logged

DaEezT

  • Greater Elder
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 565
    • View Profile
Re: A coupla little things
« Reply #3 on: October 05, 2007, 12:18 »

No, but they've said something, and I think they'd still acknowledge someway that they've seen you, instead of just silently lurching onward. You'd think bloodthirsty demons would be a bit more loud.
Ye. I remember a few grunting(former human) and screeching(imp) sounds as well as a few others.
Seconded!

btw: where is my sandwich?
Logged
"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other."

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Re: A coupla little things
« Reply #4 on: October 05, 2007, 13:25 »

Oh, and speaking of voices: Hell Knights need to sound like Hell Knights. This is imperative.

Edit: And a few of the music tracks are missing. It'd be nice to have those in the game as well, so there'dn't be any need to loop after the second hell level or whatnot.
« Last Edit: October 05, 2007, 14:11 by Potman »
Logged

007bistromath

  • Backer
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 221
    • View Profile
Re: A coupla little things
« Reply #5 on: October 05, 2007, 15:58 »

Huh. That's funny. I thought monsters in DoomRL already had "on-sight" noises. They sure say something different when they start shooting at me.
Logged

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Re: A coupla little things
« Reply #6 on: October 13, 2007, 12:13 »

More classic Doom: Methinks Lost Souls should be reworked, making them much slower normally and removing their normal attack, and replacing them with a charge attack straight from the original Doom. Like, making them living projectiles, instantly charging even through long distances straight at the player and doing damage as well.
Logged

Zeb

  • Elder
  • Sergeant Major
  • *
  • *
  • Offline Offline
  • Posts: 147
    • View Profile
Re: A coupla little things
« Reply #7 on: October 26, 2007, 15:24 »

How about Pain Elementals exploding into 3 lost souls when they die, and having lost souls, PEs, and Arch Viles not leave corpses? That would not only make it more like DooM, but would also get rid of those annoying Arch Vile and Arch Vile-Pain E. combos.
Logged

Const

  • Corporal
  • *
  • Offline Offline
  • Posts: 56
    • View Profile
Re: A coupla little things
« Reply #8 on: October 26, 2007, 16:44 »

How about Pain Elementals exploding into 3 lost souls when they die, and having lost souls, PEs, and Arch Viles not leave corpses?

In original, arch-viles leaved corpses. So, this must not be changed.
Lost souls in DoomRL not leaves corpses.
What about Elementals - their exploding had proposed earlier, but Kornel is busy by more significant features, I think. And their resurrection isn't a problem - resurrection of Barons, Arachs or Mancubuses is worse. Have you seen Baron with BFG?
Logged
Badges [B/S/G/P/D]
16/12/5/1/0

BDR

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 400
    • View Profile
Re: A coupla little things
« Reply #9 on: October 26, 2007, 17:11 »

Have you seen Baron with BFG?

Have you seen Baron with Red Armor?  It is *not* fun, though I admit BFG would be.. worse (but then, I'm not sure when a Baron would get the chance to snag one, either).
Logged

Potman

  • Major
  • *
  • Offline Offline
  • Posts: 395
    • View Profile
Re: A coupla little things
« Reply #10 on: October 27, 2007, 02:06 »

In original, arch-viles leaved corpses. So, this must not be changed.

In the original, they also couldn't resurrect each other. I'm not sure how it is in DoomRL, tho.
Logged

BDR

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 400
    • View Profile
Re: A coupla little things
« Reply #11 on: October 27, 2007, 05:46 »

I believe I once fought three Viles which decided to rez each other; I've not seen it happen again but it was kinda frightening.  Fortunately the super-speed of AoMr allowed me the strategy of lowering the health of the various Viles before killing them in the time between their actions (such that they could neither fry me nor rez the fallen).
Logged

Const

  • Corporal
  • *
  • Offline Offline
  • Posts: 56
    • View Profile
Re: A coupla little things
« Reply #12 on: October 27, 2007, 12:03 »

I'm not sure when a Baron would get the chance to snag one, either.

He would.
http://forum.chaosforge.org/index.php?topic=1102.msg10076#msg10076

What about Viles resurrecting each other, I don't see such events, even they had such possibility.
Logged
Badges [B/S/G/P/D]
16/12/5/1/0

BDR

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 400
    • View Profile
Re: A coupla little things
« Reply #13 on: October 28, 2007, 00:41 »

Ah, the Mortuary.  IME, letting the rezzed army get big enough that they can snag the corner loot is pretty much damning anyway.
Logged
Pages: [1]