DRL > Discussion

Is Ironman actually good?

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Madrik Rimesorrow:
After reading some posts, I experimented a lot with various traits (IM, TaN, EE, SoaG  mainly) and I found that Ironman got me the farthest - lvl 12, 21370 pts. I used IM(3) and SoaG(2).  The next bests, above 10k pts, also had IM(3). Can anyone help clarify this? Is the bonus to HP slightly more beneficial than other traits?

BDR:
Ironman is good, yes.  It's inevitable because it gives a significant boost to health, which means that large kits and the small health powerups go farther, you can take more hits before keeling over, and the fact that the 10 HP boost is immediate means that if you're low on health it's almost like getting half a small kit right away.  I don't take it very often because I prefer having weapons that blast the huge guts of my enemies to pieces in a short time span to having a beefy character that has to make do with a (mostly) generic weapon because I couldn't take the traits needed to make the awesome weapons (besides simply being lucky enough to find something truly awesome like an advanced chaingun).  But then, that's part of what makes the game interesting; not being able to get everything in one go. :)

Potman:
Methinks Badass should be under Ironman instead of TaN, because they support each other much better.

Madrik Rimesorrow:
I thank you. Ideas appreciated. Say, could another trait be unlocked after getting IM(2)? (in some future version?) And what should it be?

Potman:
Badass would've been ideal. If not Badass, regeneration would also be nice theme-wise, but unfortunately it's been discussed through and decided that it just won't fit to the game. Hmm, how 'bout... Something that'd add more durability for armor - 10 per level? - and make them stand more punishment without getting reallt damaged? Like, on the first level, all armor would give 1 AC point at minimum, even if they're in breaking point? While on the third level, even AA would always give that maximum 6 points, regardless it's condition?

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