DRL > Requests For Features

Chaingun Overhaul

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BDR:
An initial warm-up period for the first time you pull and hold the trigger for the chaingun, followed by on repeated use of the fire option faster (though less accurate) bursts would, given proper testing, make for a significant yet probably balanced change in the feel of the chaingun; proper use would require being out in the open where you are quite likely to get shot, which is rather dangerous and not quite reliable, but in some cases the only way to be sure you can belt stuff out in time to slay all the critters; ideally you'd either have to lose a significant amount of turns to burst-pause-burst-pause, which gives the critters time to hurt you, or you'd have to go nuts and risk missing most of your shots.  I like it in principle, but I'm not too sure about how the particulars will work.

Const:
a) It's undoomish, and hard to program - because different shots means different code for them. And reasons are not enough, because it won't change chaingun strategy.
b) It's also undoomish and hard to program. And I don't understand, what sense of that - make subsequent shottings better or worse?
c) Almost useless. Chaingun ammo isn't a problem. Perhaps, it's possible waste all chaingun ammo, if you meet several Arach's caves in a row, but in this case the feature won't help.

tisiphone:
It seems I’m yet again with the naysayers.
a) As you said yourself the two shots don’t always hit in the original Doom – the two shots hit whatever the first one hit. So to reproduce this it would mean that the first two shots would have to either hit or miss but wouldn’t be able to hit, miss or miss, hit. As far as I can see that really wouldn’t make any difference to the player because firstly he (or she) wouldn’t actually notice this if they didn’t know about it and secondly it will not effect the damage output if the chaingun.
b) Seems quite similar to the alternative fire idea I had but as I pointed out in the same thread decreasing accuracy and increasing speed (or vice versa) doesn’t, in theory, change the gameplay one little bit.
c) This didn’t sound too bad until TFoN pointed out the problem with it.

Overall I’m against.

Malek Deneith:
Also shotguns were revamped, because people repeadetly reported them beeing useless in mid-to-end game. Chaingun on the other hand seems to be doing just fine.

Silhar:
I'm also against. As TFoN said before, it will make the game unbalanced. Also shotguns once again will be worse than chainguns.

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