Chaosforge Forum

  • October 09, 2024, 00:41
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Bigger levels  (Read 3718 times)

cnsvnc

  • Private FC
  • *
  • Offline Offline
  • Posts: 14
    • View Profile
Bigger levels
« on: December 18, 2005, 10:28 »

Hello everyone.
Those who have played ADOM might know about the "50 line" games. If you increase DOS screen size, the levels become huge. I wonder if it's possible in DoomRL? And if it's not, could it be implemented?
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Bigger levels
« Reply #1 on: December 18, 2005, 16:58 »

Possible, yes. But that would need serious rebalancing of the game :-(.
Logged
at your service,
Kornel Kisielewicz

Almafeta

  • Sergeant
  • *
  • Offline Offline
  • Posts: 73
    • View Profile
Bigger levels
« Reply #2 on: December 18, 2005, 19:09 »

How would it require 'rebalancing'?

At least the code wouldn't be new...  IIRC, DiabloRL works like this already.
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Bigger levels
« Reply #3 on: December 18, 2005, 19:59 »

Quoting: Almafeta
At least the code wouldn't be new... IIRC, DiabloRL works like this already.

But DiabloRL is on a radicaly different engine :-/

P.S. "You have a versatility of 68.4%." Fun test that of yours :-D
Logged
at your service,
Kornel Kisielewicz
Pages: [1]