Other Roguelikes > AliensRL

Hello (and suggestions)

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Newts Revenge:

--- Quote from: Kornel Kisielewicz ---Unfortunately, it's been quiet here for a time, so people have to gather again -_-

HEAR THAT, YOU LURKERS? :P

--- End quote ---

Still here, just waiting for a new version or an announcement :P
(And downloading again on another PC)


--- Quote from: Daqin on December 01, 2007, 03:47 ---Don't say it gives no claustrophobia..

--- End quote ---

Very nice!
That look seems just perfect for the game.

Daqin:

--- Quote from: Newts Revenge on March 07, 2008, 15:16 ---
--- Quote from: Daqin on December 01, 2007, 03:47 ---Don't say it gives no claustrophobia..

--- End quote ---

Very nice!
That look seems just perfect for the game.


--- End quote ---

Yea, I was thinking that could make perfect atmosohere for Alien. If made well this light 'system' could look much better than in my (made in cafe with windows paint) picture. There could be light on walls imitated by lighted up areas radiating from the wall and expanding your loss, aliens, barrels and character could cast a shadow (1 or 2 tiles behind him could be darker,in oposite deriction to source of light), kinda dynamic light system. Shoting could light up area and expand los for a moment and be treated as source of light for that instant (and make things cast shadows). You could enter room and light it up with gun fire.. or barrel explosion.

Newts Revenge:
Ah.

I hate to rain on this parade, but I've just noticed that that scheme won't work... The windows console only has 2 shades of green, light and dark. That's all.

(In fact it only has 2 shades of any colour...)

So to do what you've drawn in that image would require a tileset. Without one, you could compromise by having an inner circle of brightness and an outer circle of dark colours, but you wouldn't get that nice gradient.

Come to think of it, there's something a bit ridiculous about the idea of a Roguelike with dynamic lighting and shadowing effects... Maybe it needs normal mapping and bloom as well? :)

Daqin:

--- Quote from: Newts Revenge on March 11, 2008, 18:03 ---Come to think of it, there's something a bit ridiculous about the idea of a Roguelike with dynamic lighting and shadowing effects... Maybe it needs normal mapping and bloom as well? :)

--- End quote ---

Roguelikes in the past didn't have sound. Now, to me, roguelikes with sound add much to atmosphere.
I didn't use 3d term: lighting system, but rather called it light-system which describes what I ment. Would you reply If I used different word (for example: brightness adjusting), so it couldn't conjure anything you could compare to, and judge ? What you find ridiculous about it ? I rather find it inspiring. Maybe, actually, ridiculous was your thought assuming that it was in attempt of imitation something from 'bigger screen', because name matches.. So you are laughing/smiling at your own thoughts and announce it to everyone (who can read btwn the lines), because you actually believe that situation is exactly as it looks in your mind, which gives you motivation to speak and point silly things out. And since this idea/judgment was created in your mind, it is clear it is conditioned to create silly looking things which you project on outside objects, and by doing so you only speak about your tendencies and way of seeing world. None of this view has actually anything to do with what is going on (in other peoples minds) and doesn't describe anything that is happening. It is in your mind only. Notice how your view changes when affected by condition to create judgment/compare.

Rabiat:

--- Quote from: Daqin ---So you are laughing/smiling at your own thoughts and announce it to everyone (who can read btwn the lines), because you actually believe that situation is exactly as it looks in your mind, which gives you motivation to speak and point silly things out. And since this idea/judgment was created in your mind, it is clear it is conditioned to create silly looking things which you project on outside objects, and by doing so you only speak about your tendencies and way of seeing world.
--- End quote ---

Spoken like a true philospher. Lighten up. ;)


--- Quote from: Newts Revenge ---Come to think of it, there's something a bit ridiculous about the idea of a Roguelike with dynamic lighting and shadowing effects... Maybe it needs normal mapping and bloom as well? :)
--- End quote ---

The representation of a roguelike environment is too coarse to apply detailed effects, but dynamic lighting makes sense. I tried static light sources, and they look terribly unnatural if the environment changes. If a door opens or a wall is blown up, one expects to see a light beam falling though the gap if there is a light source on the other side. This could also affect gameplay (e.g. if NPCs can see the PC from a greater distance when the PC is in a lit area). Fortunately a standard FOV algorithm is all you need to make static light sources dynamic.

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