DRL > Requests For Features

AliensRL Ammo System Seems Right At Home In DoomRL

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DaEezT:

--- Quote from: Malek Deneith on December 06, 2007, 15:23 ---
--- Quote from: Kornel Kisielewicz on December 06, 2007, 15:19 ---HOWEVER - I have another suggestion instead - how about letting some usable items stack : small medpacks (4), large medpacks (2), phase devices (2)...

--- End quote ---
Now THATS what I call an good proposal - I'd add Weapon Mods (2-3) to that too

--- End quote ---

I smell balance issues :p

Kornel Kisielewicz:
Mods could only stack if the same. As for the ballance issue -- I thought about reducing inventory space by 2 or 3, and add some additional info to the item screen.

Sdlonyer55:
This certainly solves the problem and would be a lot easier, both to implement and to understand. It'd be really great to stack health kits, phase devices, and mods since those are the real inventory killers.

BDR:
..if medkits stacked, I might actually start carrying phase devices.  I'd much rather use a slot in inventory for potential damage repair and thus guaranteed life-saving than I would for a single shot in the dark that will *maybe* save my ass and quite possibly kill me instead (the levels aren't *nearly* as big as Crawl's are and even in that game you run into this hazard for uncleared levels; my imagination says the frying pan-to-fire transition in DoomRL would thus be even worse and more frequent), but if I don't need to worry about my medpack level...

Eh, I'll just keep looking for a nuke. :P

Sdlonyer55:
I seem to have good luck with the Phase Devices getting me out of trouble, I generally drop small kits to keep 2 along. However, the nuke is something I rarely have room for, especially if found early.

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