DRL > Requests For Features
Challenge modes ideas - old and new.
Blade:
--- Quote from: nerdatron on August 24, 2008, 07:50 ---Angel of Quad Damage (v.hard):
You do 4x damage to all enemies, and they do 4x damage to you. (Not sure if the 4x damage should apply before or after armor.)
Certain to be a very frustrating, but fun challenge.
--- End quote ---
Easy challenge. Just shoot everything before they shoot you. Cat's Eye or Intuition is a must-have.
The other two - i like them.)
ParaSait:
You know, very nice for this game would be a survival mode. You are spawned in 1 level, and after a certain amount of time, a number of monsters is spawned and you need to survive as long as possible.
Visalos:
Angel of False Security:
A few levels into the game, once you have killed the final monster, at least one V spawns randomly (or not-so-randomly, perhaps by the stairs or the highest concentration of corpses, or halfway between), intent on restoring the demonic ranks and removing the final obstacle to Hell's ascendancy (oh shit that's us!). Difficulty: Medium.
Visalos:
Also, I don't remember where I saw it on here, but I really like the Angel of Imp challenge. Maybe an evolution every few levels a la Pokemon or Zerg into a higher demonic form, with more power and even (gasp!) the ability to use items! Even if one were an imp the whole time, steadily gaining in power yet uable to pickup items or use weapons, that would be a blast. Berserk packs, health globes, supercharge, etc. would still work. Remove wall-destruction from (your)higher demon's energy attack, so you still need a rocket launcher to get through The Wall.
ZZ:
Maybe, there can be something like Angel of Immunity, avarded for getting Cyberdemon rank, where monsters spawn and you are immortal:).
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