DRL > Requests For Features

Challenge modes ideas - old and new.

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rekenne:
... But it also applies to your enemies. I don't think you could get past the opening level. o_o

Visalos:
luck is one of a roguelike's keystones. without the randomization, we would quickly learn EXACTLY how much health/armor/ammo needed to fight any one monster or group thereof. roguelikes are about abusing the mechanics, yes, but there needs to be room for the numbers to slop around so things can go terribly wrong or terribly right. and yeah, we'd never get through the hangar.

Kornel Kisielewicz:
Actually I think that Angel of Maximum Damage could be fun :)

Visalos:
sadist.

Kornel Kisielewicz:
Yaaaay ^__^

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