How about starting at clvl1 with 25 traits and advancing in experience normally? This idea sounds like a coding nightmare in the first place. Plain ol' levels have more benefits than just traits, don't they?
While I'm in this thread, I have come up with a new twist on the Angel of Suck(blood) challenge. Wanna hear it? Here it go.
Angel of Sadism(that's how i thought of it, from the title. we have masochism, so.)
Pro: You gain health for inflicting pain, injury, and anguish.
Cons: So do the monsters. Health items don't work, either.