DRL > Requests For Features
Challenge modes ideas - old and new.
Kg:
NEW CHALLENGE!!
Angel of Speed
1) Since DoomRL is supposed to be FAST action game... you have to complete each level within specific time limit! 2) You are so scared in being in hell that you feel you would shit your pants if you were longer than 1 minute in this place, and you don't wanna be embarassed... the only moments of peace you feel are when you walk down the stairs, well, you won't find monsters there...
Well, It could be 1) real time (depends on time limit we set, should be something reasonable, but I prefer real time, because it makes you think fast! Maybe something like 1:00 each level, and remaining time is added to the next level limit (maybe there could be some powerups that adds time; and there should be ability to pause game - but when you pause you can't see anything); 2) in game time (turns converted into seconds, so it would be more tactical, which I don't prefer in that challenge)
#2 is already implemented, as Angel of Red Alert. As for #1, it would be cooler to have a global time to finish the game (like 15 minutes)... it'd be DoomRL speedrunning >^_^<
Frankosity:
DoomRL already has a timed challenge, Angel of Red Alert.
Kg:
Yes you're right about Angel of Red Alert, but it's time is constant and if you are invurnerable, you can survive a nuke? But yeah, global real time could be a challenge... I think there's no way to beat game in 15 minutes in real time, but one can try :D
Thomas:
--- Quote from: Kg on June 05, 2009, 10:56 ---Yes you're right about Angel of Red Alert, but it's time is constant and if you are invurnerable, you can survive a nuke? But yeah, global real time could be a challenge... I think there's no way to beat game in 15 minutes in real time, but one can try :D
--- End quote ---
Oh ho ho, I was getting bored of DoomRL but this has given me an idea for my next DoomRL demo.
Content:
Arenas
I've been a busy bee designing my mod for DoomRL (I got a spreadsheet and everything!) and I think I managed to polish my very very old idea of arenas as a challenge.
Basically, it's like Hell's Arena in that there's a big room with pillars and enemies. However, all enemies that spawn are demons that have no need for ammo, like cacodemons. The only way you get ammo is by defeating a wave, at which point the commentator will help you out a little. He might even give you a new gun or a couple of powerups.
And it just keeps going until you die. You can't finish it, he'll eventually spawn too many Cyberdemons and Arch-Viles for you to handle. However, it gives it a high-score system that isn't totally redundant. You'll basically be playing these arenas only to beat your/someone else's high score.
The commentator will also rebuild pillars if you break too many, possibly while chastising you for it. "Try to hit the demons, idiot!"
There could be variations, like:
Beginner Arena: Easy difficulty, healing items are more likely to spawn.
Arena: Normal.
Special Arena: Lots of strong monsters, but guns and powerups are more likely to spawn, making it about normal difficulty.
Underdog Arena: Normal monsters, but guns and powerups are less likely to spawn. Hard difficulty.
Masochist Arena: Brutally difficult, few healing items (but lots of ammo), Blade difficulty.
Visalos:
--- Quote from: Kg on May 24, 2009, 05:57 ---Angel of Sightseeing
Well, you'll be only once in hell so.....
Pros: Your sight range is increased by 2
Cons: You move 20% slower and can't run (hellruner 2 would return to normal speed, but still you can't run)
--- End quote ---
Unlocks the Phobos Hell Tourist T-Shirt, "I singlehandedly averted the Apocalypse and all I got was this crappy shirt". 2 point regenerating armor that's so bright and loud Hell's legions suffer a miss chance for just looking at it.
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