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Author Topic: Challenge modes ideas - old and new.  (Read 291056 times)

UnderAPaleGreySky

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Re: Challenge modes ideas - old and new.
« Reply #285 on: October 08, 2009, 01:41 »

Okay, I know this is just stupid, but hey, I'm bored.

Every (normal) floor has a cybie. Fight or flight? Up to you. Maybe boost your natural damage resistance and HP.

Maybe call it either "Angel of Cyber" or "Angel of Oh-Shit-Where-Did-They-Get-All-Those-Parts?!?"

edit: Thank you Madtrixr for reminding me about JC. On Level 26, JC greets the player after the initial message, something along the lines of "So. Despite my best efforts, and some of my most powerful creations, a mortal has still managed to reach me in my sanctum. No matter. Prepare youself, so that I may have some sport!"
« Last Edit: October 08, 2009, 09:08 by UnderAPaleGreySky »
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #286 on: October 08, 2009, 01:51 »

What appears on dlevel 25, then?

And what about exp values for Cyber, then?
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UnderAPaleGreySky

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Re: Challenge modes ideas - old and new.
« Reply #287 on: October 08, 2009, 02:15 »

Okay, normal levels have dumbed down cybies that have less stats in general, with exp values equal to that of an Arachnotron. It's not like you're gonna be able to take one down until you at least get a BFG, and even then ou're gonna want to save your cells for the final cybie, which would just be a normal one.
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #288 on: October 08, 2009, 02:32 »

You've got to make them at least WORTH killing. I don't want an arachnotron's puny exp value for killing even a mini-cybie.
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UnderAPaleGreySky

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Re: Challenge modes ideas - old and new.
« Reply #289 on: October 08, 2009, 03:21 »

Hmmm.... Arch-Vile exp, maybe?
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #290 on: October 08, 2009, 03:23 »

608 isn't much of a difference to (iirc) 452.

You'd have to work out something that makes it worthwhile but dangerous.
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UnderAPaleGreySky

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Re: Challenge modes ideas - old and new.
« Reply #291 on: October 08, 2009, 03:33 »

Yeah... but it can't be too much. Like, at least 200 away from the AoD.

also: the DoomRL Wiki says 263 exp for an Arachnotron.. now I'm confused.. :/
« Last Edit: October 08, 2009, 03:37 by UnderAPaleGreySky »
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #292 on: October 08, 2009, 03:39 »

My guess was wrong then - Like most lategame enemies, I assumed it was 452.

Also, the AoD has an exp value? O_o
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UnderAPaleGreySky

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Re: Challenge modes ideas - old and new.
« Reply #293 on: October 08, 2009, 03:42 »

Yep, wiki says 1000.
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #294 on: October 08, 2009, 03:47 »

Bah, i'll have to check that during my next AoB game that gets up to UC.

Dammit.
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Jimmy

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Re: Challenge modes ideas - old and new.
« Reply #295 on: October 08, 2009, 06:41 »

I like this angel of cybie idea a lot, but I think it'd be cooler to have the cybie invulnerable until the last floor.   Then it would be like he's been hunting you and it isn't until then that you're ready to turn and fight- like the nemesis in resident evil 3.  Angel of Nemesis would be a good name for the mode, actually!  Just make cybie show up on all non-special floors starting from something like level 5 or 10,

I could see this mode making hellrunner very worth picking up, along with cat's eye or intuition 3.  You'd have to play with a level of caution on par with AoB in order to not get sniped by cybie or obliterated when you turn a corner and run into him.
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UnderAPaleGreySky

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Re: Challenge modes ideas - old and new.
« Reply #296 on: October 08, 2009, 07:31 »

I thought of the invincibility thing, but then decided against it. If you can pull off a kill, it'll give you a nice exp bonus, and there'd be some who'd want to attempt a 100% kill rate.. unless it could be made not to count? I could see it working like that.

Oh, and I never thought of it in the Nemesis perspective.. damn, that IS a good idea.
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #297 on: October 08, 2009, 08:56 »

What appears on dlevel 25, then?

JC?
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UnderAPaleGreySky

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Re: Challenge modes ideas - old and new.
« Reply #298 on: October 08, 2009, 08:59 »

JC?
Then what appears on Level 26?

We came up with a solution to the Level 25 Cyberdemon issue.
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #299 on: October 08, 2009, 16:05 »

GUTS W/DRAGONSLAYER!

A new challenger approaches!
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