DRL > Requests For Features

Challenge modes ideas - old and new.

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007bistromath:
You cannot take the stairs unless you've seen the whole map. Might cause some trouble with cave levels, so I'd say put a computer map on each level for this challenge.

Malek Deneith:
There is a topic for challenges... and a stickied one* Malek Deneith smites and merges topics

007bistromath:
TBH, I never look in here because it's a huge confused mess, as suggestion category megathreads tend to be.

DaEezT:
Just had an idea: Angel of Levers
The level exits don't exist when you enter the level, instead you have to pull a specific lever to make it appear. The same goes for special level exits (separate levers for both exit). In addition Intuition doesn't work on levers and the number of levers on each level is higher than in normal games and increases as you dive deeper into Phobos.

007bistromath:
If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous. Levers are absolutely not worth pulling without Intuition. The stuff they do is too dangerous, and the good ones don't show up often enough. It's actually much worse than in the original, I've thought that's needed a fix for a long time. See my "tying map features to loot" thread.

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